Tree @0.10 (Download .tar.gz)
SixtyPical is a very low-level programming language, similar to 6502 assembly, with static analysis through abstract interpretation.
In practice, this means it catches things like
- you forgot to clear carry before adding something to the accumulator
- a subroutine that you call trashes a register you thought was preserved
- you tried to write the address of something that was not a routine, to a jump vector
and suchlike. It also provides some convenient operations and abstractions based on common machine-language programming idioms, such as
- copying values from one register to another (via a third register when there are no underlying instructions that directly support it)
- explicit tail calls
- indirect subroutine calls
The reference implementation can execute, analyze, and compile SixtyPical programs to 6502 machine code.
SixtyPical is a work in progress. The current released version of SixtyPical is 0.10.
- Design Goals
- SixtyPical specification
- SixtyPical revision history
- Literate test suite for SixtyPical syntax
- Literate test suite for SixtyPical execution
- Literate test suite for SixtyPical analysis
- Literate test suite for SixtyPical compilation
- 6502 Opcodes used/not used in SixtyPical
Finish the little demo "game" where you can move a block around the screen with the joystick (i.e. bring it up to par with the original demo game that was written for SixtyPical)
vector table type
high address operators
word type into
Save registers on stack
This preserves them, so that, semantically, they can be used later even though they are trashed inside the block.
Range checking in the abstract interpretation
If you copy the address of a buffer (say it is size N) to a pointer, it is valid. If you add a value from 0 to N-1 to the pointer, it is still valid. But if you add a value ≥ N to it, it becomes invalid. This should be tracked in the abstract interpretation. (If only because abstract interpretation is the major point of this project!)
Routine-local static memory locations
These would not need to appear in the inputs/outputs/trashes sets of the routines that call this routine.
These might be forced to specify an initial value so that they can always be assumed to be meaningful.
More modes for
- don't allow
copy foo, aprobably. insist on
ld a, foofor this.
copyinstruction able to copy a byte to a user-def mem loc, etc.
copy x, [ptr] + y
- Maybe even
copy [ptra] + y, [ptrb] + y, which can be compiled to indirect LDA then indirect STA!
And at some point...
- Check that the buffer being read or written to through pointer, appears in approporiate inputs or outputs set.
word tableof sizes other than 256
- always analyze before executing or compiling, unless told not to
interruptroutines -- to indicate that "the supervisor" has stored values on the stack, so we can trash them.
- error messages that include the line number of the source code
- add absolute addressing in shl/shr, absolute-indexed for add, sub, etc.
- check and disallow recursion.
- automatic tail-call optimization (could be tricky, w/constraints?)
- re-order routines and optimize tail-calls to fallthroughs
git clone https://git.catseye.tc/SixtyPical/
- Merge pull request #4 from catseye/develop-0.10 Chris Pressey (commit: GitHub) 2 years ago
- Prep for release of 0.10. Chris Pressey 2 years ago
- Reverse delta of obstacles in a more conventional way upon bounce. Chris Pressey 2 years ago
- Almost make the bouncing obstacles happen. It's... interesting. Chris Pressey 2 years ago
- Fix bug in game. Chris Pressey 2 years ago
- Marginally more informative error message. Chris Pressey 2 years ago
- If player perishes, set a flag that game state will use to change. Chris Pressey 2 years ago
- Add game_state_game_over. Needs a bit of work, though. Chris Pressey 2 years ago
- Set up obstacles in game. Chris Pressey 2 years ago
- Fix bug in copy +y, a. "Hero" no longer leaves a trail. Chris Pressey 2 years ago