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Some Modern Retrogames

  • schema: Video game

Some games written for computers and consoles of old, far past the time those computers and consoles were current.

Sometimes such games are called "homebrew". I don't think that's a very good term. (I don't like the term "retrogame" much either, though. A painting by Jan van Eyck, would you call that a "retropainting"? No, you wouldn't. Still, this is the terminology we're stuck with.)

All the games here are ones you can download and play for no charge. In many cases you can also purchase them to support the authors and/or obtain them on physical media.

Racked Off


  • written by: Richard Bayliss
  • genre: Collect-the-Dots
  • available for: Commodore 64
  • controls: joystick
  • date released: ca 2007
  • download @ tnd
  • entry @ csdb

A very fun game, and notable that there is (as far as I can tell) no random element — the baddies' movements are completely determined by your own.

Joe Gunn


  • written by: Georg Rottensteiner, Paul Pridham, Howard Kistler, Thomas Egeskov Petersen
  • genre: Graphic Adventure
  • available for: Commodore 64
  • controls: joystick
  • date released: 2007
  • order @ psytronik
  • entry @ csdb
  • entry @ mobygames
  • walkthrough @ c64-wiki

I rather liked this when I first encountered it, but have never had the time to play it much. It plays somewhat like a platformer but far more like a puzzle game, with button+down to examine objects and button+up to use an object in your inventory.

Fairy Well


  • written by: Mix256, TDM of Triad
  • genre: Graphic Adventure?
  • available for: Commodore 64
  • controls: joystick
  • date released: 2011
  • entry @ csdb
  • review @ rgcd

A good game which I remember liking enough to play through to the end.

Fall Down


  • written by: Aaron Curtis
  • genre: Platformer?
  • available for: Atari 2600 VCS
  • controls: joystick
  • date released: 2005
  • order @ atariage
  • download @ atariage

A retrogame I discovered in the aughts where two players, starting at the top of some multi-floored structure, race to fall down to each next lowest level; the first to fall through a floor captures it, and the player who captures the most floors wins. Strangely addictive in spite of (or possibly because of) its simplicity; there is a large element of luck, since you don't know where the holes are going to be in upcoming floors, but also an element of strategy, since the floors are low-friction and you carry momentum, and a lot of just frantic fun running-around action.