Tree @master (Download .tar.gz)
SixtyPical
Version 0.21 | See also: Bubble Escape 2K ∘ SITU-SOL
NOTE: Having met the majority of its goals, the SixtyPical project might not undergo much more development going forward. See Future directions for SixtyPical for more information.
SixtyPical brings advanced static analysis to the 6502.
SixtyPical is a low-level programming language supporting some advanced static analysis methods. Its reference compiler can generate efficient code for several 6502-based target platforms while catching many common mistakes at compile-time, reducing the time spent in debugging.
Quick Start
Make sure you have Python (2.7 or 3.5+) installed. Then
clone this repository and put its bin directory on your
executable search path. Then you can run:
sixtypical
If you have the VICE emulator suite installed, you can run
sixtypical --run-on=x64 eg/c64/hearts.60p
and it will compile the hearts.60p source code and
automatically start it in the x64 emulator, and you should see:

You can try sixtypical --run-on on other sources in the eg directory
tree, which contains more extensive examples, including an entire
game(-like program); see eg/README.md for a listing.
Features
SixtyPical aims to fill this niche:
- You'd use assembly, but you don't want to spend hours debugging (say) a memory overrun that happened because of a ridiculous silly error.
- You'd use C or some other "high-level" language, but you don't want the extra overhead added by the compiler to manage the stack and registers.
SixtyPical gives the programmer a coding regimen on par with assembly language in terms of size and hands-on-ness, but also able to catch many ridiculous silly errors at compile time.
Low level
Many of SixtyPical's primitive instructions resemble those of the MOS Technology 6502 — it is in fact intended to be compiled to 6502 machine code. However, it also provides some "higher-level" operations based on common 8-bit machine-language programming idioms, including
- copying values from one register to another (via a third register when there are no underlying instructions that directly support it)
- copying, adding, and comparing 16-bit values (done in two steps)
- explicit tail calls
- indirect subroutine calls
While a programmer will find these constructs convenient, their inclusion in the language is primarily to make programs easier to analyze.
Static analysis
The SixtyPical language defines an effect system, and the reference compiler abstractly interprets the input program in the manner of flow typing to confirm that it does not violate it. This can detect common mistakes such as
- you forgot to clear carry before adding something to the accumulator
- a subroutine that you called trashes a register you thought it preserved
- you tried to read or write a byte beyond the end of a byte array
- you tried to write the address of something that was not a routine, to a jump vector
Efficient code
Unlike most conventional languages, in SixtyPical the programmer must manage memory very explicitly, selecting the registers and memory locations to store each piece of data in. So, unlike a C compiler such as cc65, a SixtyPical compiler doesn't need to generate code to handle calling conventions or register allocation. This results in smaller (and thus faster) programs.
The flagship demo, a minigame for the Commodore 64, compiles to
a 930-byte .PRG file.
Target platforms
The reference implementation can analyze and compile SixtyPical programs to 6502 machine code formats which can run on several 6502-based 8-bit architectures:
For example programs for each of these, see eg/README.md.
Specification
SixtyPical is defined by a specification document, a set of test cases, and a reference implementation written in Python.
There are over 400 test cases, written in Falderal format for readability. In order to run the tests for compilation, dcc6502 needs to be installed.
- SixtyPical specification
- Literate test suite for SixtyPical syntax
- Literate test suite for SixtyPical analysis (operations)
- Literate test suite for SixtyPical analysis (storage)
- Literate test suite for SixtyPical analysis (control flow)
- Literate test suite for SixtyPical compilation
- Literate test suite for SixtyPical fallthru optimization
- Literate test suite for SixtyPical callgraph construction
Documentation
Commit History
@master
git clone https://git.catseye.tc/SixtyPical/
- Can `copy` a literal word to a word table. Chris Pressey 8 years ago
- Initialized `word` type memory locations. Chris Pressey 8 years ago
- Correctly analyze `repeat { ... } forever` loops. Chris Pressey 8 years ago
- I guess we can note that, even though not 100% sure why it was. Chris Pressey 8 years ago
- Apparently this hack was only needed previously due to a bug? Chris Pressey 8 years ago
- Slightly less of a hack. Not very much. But more illustrative. Chris Pressey 8 years ago
- `forward` modifier on location expression, instead of `assign`. Chris Pressey 8 years ago
- Introducing a new pseudo-opcode is rarely an elegant solution. Chris Pressey 8 years ago
- Change how backpatching instructions is implemented. Chris Pressey 8 years ago
- Allow `call` and `goto` routines defined further down in the source. Chris Pressey 8 years ago
- Tighten assumption when comparing LocationRefs. Chris Pressey 8 years ago
- Refactor: common method to backpatch labels. Chris Pressey 8 years ago
- LocationRefs are equal if names/type are; this needed __str__ tho. Chris Pressey 8 years ago
- Prep for developing version 0.10. Chris Pressey 8 years ago
- Rename .markdown -> .md to fix broken link, and for consistency. Chris Pressey 8 years ago
- Merge pull request #3 from catseye/develop-0.9 Chris Pressey (commit: GitHub) 8 years ago
- Prep for release of version 0.9. Chris Pressey 8 years ago
- Give the "game" a "title screen" of sorts; click to begin. Chris Pressey 8 years ago
- Clearing up a little mystery I had here. Chris Pressey 8 years ago
- Improve error messaging yet more. Game kind of has game states now. Chris Pressey 8 years ago
- Improve error messaging when constraints are exceeded. Chris Pressey 8 years ago
- Constraint sets may only contain labels, which are resolved late. Chris Pressey 8 years ago
- Add failing test for a vector being able to name itself in outputs. Chris Pressey 8 years ago
- Add more notes and basically small cleanups in many places. Chris Pressey 8 years ago
- Slightly frustrating, but illuminating, attempt to title screen. Chris Pressey 8 years ago
- "repeat forever" in the main loop, or at least as close as we can. Chris Pressey 8 years ago
- Some notes in the README. Chris Pressey 8 years ago
- Add a routine to clear the screen, in the demo game. Untested. Chris Pressey 8 years ago
- Spiff up the demo game source a little bit. Chris Pressey 8 years ago
- Check in test appliance (dcc6502-adapter) that was missed. Chris Pressey 8 years ago