Tree @0.2 (Download .tar.gz)
Commit History
@0.2
git clone https://git.catseye.tc/SixtyPical/
- Prep for release of version 0.2. Chris Pressey 7 years ago
- Improve evaluator internals. Finish test suite for analysis. Chris Pressey 7 years ago
- Fix up spec, split off to 6502 opcodes doc, add some tests. Chris Pressey 7 years ago
- Update spec. Chris Pressey 7 years ago
- Work on the spec a bit. Chris Pressey 7 years ago
- Write sufficient tests (I think) for analysis of `if`s. Chris Pressey 7 years ago
- Allow `if` analysis to pass (needs more tests.) Better styling. Chris Pressey 7 years ago
- Fix links in README. Implement Context.clone(). Chris Pressey 7 years ago
- Refactor to replace some sketchy code with code actually in use. Chris Pressey 7 years ago
- Add TODO to README, update license information. Chris Pressey 7 years ago
- Add specific error for uninit outputs. Sketch `if` analysis. Chris Pressey 7 years ago
- REBOOT the entire language & implementation as version 0.2-PRE. Chris Pressey 7 years ago
- Fix a few small typo's. Chris Pressey 7 years ago
- Added tag 0.1-2014.1230 for changeset 6490aea10e20 Chris Pressey 8 years ago
- Don't use deprecated Falderal variable names anymore. Chris Pressey 8 years ago
- Added tag 0.1 for changeset 923e42a2d0c1 Chris Pressey 8 years ago
- Parsec that ships with Hugs throws weirder errors sometimes. Cat's Eye Technologies 8 years ago
- Make work under Hugs98 Sep2006. Falderal needs improving, though. Cat's Eye Technologies 8 years ago
- Tweaks to README. Cat's Eye Technologies 8 years ago
- Add failing test. Cat's Eye Technologies 8 years ago
- Name flags in routine outputs. Refactor game, add check_button. Cat's Eye Technologies 8 years ago
- Make game even more interesting -- 619 bytes. Cat's Eye Technologies 8 years ago
- Vector tables, and copy routine into a vector table. Cat's Eye Technologies 8 years ago
- Make game more interesting (and 544 bytes long...) Cat's Eye Technologies 8 years ago
- Immediate, or register, on LHS of `copy` command. Cat's Eye Technologies 8 years ago
- More access of word tables. Game works with a word table now! Cat's Eye Technologies 8 years ago
- Beginnings of using word tables Cat's Eye Technologies 8 years ago
- Parse (at the very least) decls for word and vector tables. Cat's Eye Technologies 8 years ago
- Two kinds of actor. We now need vector tables! Cat's Eye Technologies 8 years ago
- Block-level decls are visible in inner blocks. Cat's Eye Technologies 8 years ago