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SixtyPical
Version 0.21 | See also: Bubble Escape 2K ∘ SITU-SOL
NOTE: Having met the majority of its goals, the SixtyPical project might not undergo much more development going forward. See Future directions for SixtyPical for more information.
SixtyPical brings advanced static analysis to the 6502.
SixtyPical is a low-level programming language supporting some advanced static analysis methods. Its reference compiler can generate efficient code for several 6502-based target platforms while catching many common mistakes at compile-time, reducing the time spent in debugging.
Quick Start
Make sure you have Python (2.7 or 3.5+) installed. Then
clone this repository and put its bin directory on your
executable search path. Then you can run:
sixtypical
If you have the VICE emulator suite installed, you can run
sixtypical --run-on=x64 eg/c64/hearts.60p
and it will compile the hearts.60p source code and
automatically start it in the x64 emulator, and you should see:

You can try sixtypical --run-on on other sources in the eg directory
tree, which contains more extensive examples, including an entire
game(-like program); see eg/README.md for a listing.
Features
SixtyPical aims to fill this niche:
- You'd use assembly, but you don't want to spend hours debugging (say) a memory overrun that happened because of a ridiculous silly error.
- You'd use C or some other "high-level" language, but you don't want the extra overhead added by the compiler to manage the stack and registers.
SixtyPical gives the programmer a coding regimen on par with assembly language in terms of size and hands-on-ness, but also able to catch many ridiculous silly errors at compile time.
Low level
Many of SixtyPical's primitive instructions resemble those of the MOS Technology 6502 — it is in fact intended to be compiled to 6502 machine code. However, it also provides some "higher-level" operations based on common 8-bit machine-language programming idioms, including
- copying values from one register to another (via a third register when there are no underlying instructions that directly support it)
- copying, adding, and comparing 16-bit values (done in two steps)
- explicit tail calls
- indirect subroutine calls
While a programmer will find these constructs convenient, their inclusion in the language is primarily to make programs easier to analyze.
Static analysis
The SixtyPical language defines an effect system, and the reference compiler abstractly interprets the input program in the manner of flow typing to confirm that it does not violate it. This can detect common mistakes such as
- you forgot to clear carry before adding something to the accumulator
- a subroutine that you called trashes a register you thought it preserved
- you tried to read or write a byte beyond the end of a byte array
- you tried to write the address of something that was not a routine, to a jump vector
Efficient code
Unlike most conventional languages, in SixtyPical the programmer must manage memory very explicitly, selecting the registers and memory locations to store each piece of data in. So, unlike a C compiler such as cc65, a SixtyPical compiler doesn't need to generate code to handle calling conventions or register allocation. This results in smaller (and thus faster) programs.
The flagship demo, a minigame for the Commodore 64, compiles to
a 930-byte .PRG file.
Target platforms
The reference implementation can analyze and compile SixtyPical programs to 6502 machine code formats which can run on several 6502-based 8-bit architectures:
For example programs for each of these, see eg/README.md.
Specification
SixtyPical is defined by a specification document, a set of test cases, and a reference implementation written in Python.
There are over 400 test cases, written in Falderal format for readability. In order to run the tests for compilation, dcc6502 needs to be installed.
- SixtyPical specification
- Literate test suite for SixtyPical syntax
- Literate test suite for SixtyPical analysis (operations)
- Literate test suite for SixtyPical analysis (storage)
- Literate test suite for SixtyPical analysis (control flow)
- Literate test suite for SixtyPical compilation
- Literate test suite for SixtyPical fallthru optimization
- Literate test suite for SixtyPical callgraph construction
Documentation
Commit History
@master
git clone https://git.catseye.tc/SixtyPical/
- Begin to implement vector tables, stuck at a type equality problem. Chris Pressey 8 years ago
- Bring proto-game up to date with new syntax. Chris Pressey 8 years ago
- Vector tables can be parsed. Chris Pressey 8 years ago
- Constraints for `vector` come immediately after the type expression. Chris Pressey 8 years ago
- Centralize helper, use it elsewhere. Chris Pressey 8 years ago
- Initialized byte tables need not have all 256 bytes initialized. Chris Pressey 8 years ago
- Merge pull request #4 from catseye/develop-0.10 Chris Pressey (commit: GitHub) 8 years ago
- Prep for release of 0.10. Chris Pressey 8 years ago
- Reverse delta of obstacles in a more conventional way upon bounce. Chris Pressey 8 years ago
- Almost make the bouncing obstacles happen. It's... interesting. Chris Pressey 8 years ago
- Fix bug in game. Chris Pressey 8 years ago
- Marginally more informative error message. Chris Pressey 8 years ago
- If player perishes, set a flag that game state will use to change. Chris Pressey 8 years ago
- Add game_state_game_over. Needs a bit of work, though. Chris Pressey 8 years ago
- Set up obstacles in game. Chris Pressey 8 years ago
- Fix bug in copy []+y, a. "Hero" no longer leaves a trail. Chris Pressey 8 years ago
- Some TODO notes. Chris Pressey 8 years ago
- Don't trash `a` in `copy` if `a` is the dest of the `copy`, for now. Chris Pressey 8 years ago
- `copy []+y, a` to indirectly read byte into the `a` register. Chris Pressey 8 years ago
- Correct the implementation of check_new_position_in_bounds. Chris Pressey 8 years ago
- Implement check_new_position_in_bounds. Chris Pressey 8 years ago
- Use `trash` to avoid writing code that's only to please the analyzer! Chris Pressey 8 years ago
- `trash` indicates a value is no longer considered meaningful. Chris Pressey 8 years ago
- Calculate new position instead of updating to it immediately. Chris Pressey 8 years ago
- Subtract word (constant or memory location) from word memory location. Chris Pressey 8 years ago
- Use word tables, in game, to store the actors' positions and deltas. Chris Pressey 8 years ago
- Clear the screen when starting the game. Chris Pressey 8 years ago
- Display message on-screen at start of game. Chris Pressey 8 years ago
- Factor out utility method for selecting addressing mode. Chris Pressey 8 years ago
- Initial work on initialized byte tables. Chris Pressey 8 years ago