Tree @master (Download .tar.gz)
Commit History
@master
git clone https://git.catseye.tc/SixtyPical/
- Begin to implement vector tables, stuck at a type equality problem. Chris Pressey 6 years ago
- Bring proto-game up to date with new syntax. Chris Pressey 6 years ago
- Vector tables can be parsed. Chris Pressey 6 years ago
- Constraints for `vector` come immediately after the type expression. Chris Pressey 6 years ago
- Centralize helper, use it elsewhere. Chris Pressey 6 years ago
- Initialized byte tables need not have all 256 bytes initialized. Chris Pressey 6 years ago
- Merge pull request #4 from catseye/develop-0.10 Chris Pressey (commit: GitHub) 6 years ago
- Prep for release of 0.10. Chris Pressey 6 years ago
- Reverse delta of obstacles in a more conventional way upon bounce. Chris Pressey 6 years ago
- Almost make the bouncing obstacles happen. It's... interesting. Chris Pressey 6 years ago
- Fix bug in game. Chris Pressey 6 years ago
- Marginally more informative error message. Chris Pressey 6 years ago
- If player perishes, set a flag that game state will use to change. Chris Pressey 6 years ago
- Add game_state_game_over. Needs a bit of work, though. Chris Pressey 6 years ago
- Set up obstacles in game. Chris Pressey 6 years ago
- Fix bug in copy []+y, a. "Hero" no longer leaves a trail. Chris Pressey 6 years ago
- Some TODO notes. Chris Pressey 6 years ago
- Don't trash `a` in `copy` if `a` is the dest of the `copy`, for now. Chris Pressey 6 years ago
- `copy []+y, a` to indirectly read byte into the `a` register. Chris Pressey 6 years ago
- Correct the implementation of check_new_position_in_bounds. Chris Pressey 6 years ago
- Implement check_new_position_in_bounds. Chris Pressey 6 years ago
- Use `trash` to avoid writing code that's only to please the analyzer! Chris Pressey 6 years ago
- `trash` indicates a value is no longer considered meaningful. Chris Pressey 6 years ago
- Calculate new position instead of updating to it immediately. Chris Pressey 6 years ago
- Subtract word (constant or memory location) from word memory location. Chris Pressey 6 years ago
- Use word tables, in game, to store the actors' positions and deltas. Chris Pressey 6 years ago
- Clear the screen when starting the game. Chris Pressey 6 years ago
- Display message on-screen at start of game. Chris Pressey 6 years ago
- Factor out utility method for selecting addressing mode. Chris Pressey 6 years ago
- Initial work on initialized byte tables. Chris Pressey 6 years ago