git @ Cat's Eye Technologies SixtyPical / 169cc1b
Bring proto-game up to date with new syntax. Chris Pressey 4 years ago
1 changed file(s) with 28 addition(s) and 26 deletion(s). Raw diff Collapse all Expand all
5050 // and output. There is probably a better way to do this, but it needs thought.
5151 //
5252
53 vector dispatch_game_state
54 inputs joy2, button_down, press_fire_msg, dispatch_game_state, save_x,
55 actor_pos, pos, new_pos, actor_delta, delta,
56 screen, screen1, screen2, screen3, screen4, colormap1, colormap2, colormap3, colormap4
57 outputs button_down, dispatch_game_state,
58 actor_pos, pos, new_pos, actor_delta, delta,
59 screen, screen1, screen2, screen3, screen4, colormap1, colormap2, colormap3, colormap4
60 trashes a, x, y, c, z, n, v, ptr, save_x, compare_target
53 vector
54 inputs joy2, button_down, press_fire_msg, dispatch_game_state, save_x,
55 actor_pos, pos, new_pos, actor_delta, delta,
56 screen, screen1, screen2, screen3, screen4, colormap1, colormap2, colormap3, colormap4
57 outputs button_down, dispatch_game_state,
58 actor_pos, pos, new_pos, actor_delta, delta,
59 screen, screen1, screen2, screen3, screen4, colormap1, colormap2, colormap3, colormap4
60 trashes a, x, y, c, z, n, v, ptr, save_x, compare_target
61 dispatch_game_state
6162
6263 //
6364 // The constraints on these 2 vectors are kind-of sort-of big fibs.
7172 // a future version of SixtyPical.
7273 //
7374
74 vector cinv
75 inputs joy2, button_down, press_fire_msg, dispatch_game_state, save_x,
76 actor_pos, pos, new_pos, actor_delta, delta,
77 screen, screen1, screen2, screen3, screen4, colormap1, colormap2, colormap3, colormap4
78 outputs button_down, dispatch_game_state,
79 actor_pos, pos, new_pos, actor_delta, delta,
80 screen, screen1, screen2, screen3, screen4, colormap1, colormap2, colormap3, colormap4
81 trashes a, x, y, c, z, n, v, ptr, save_x, compare_target
82 @ 788
83
84 vector save_cinv
85 inputs joy2, button_down, press_fire_msg, dispatch_game_state, save_x,
86 actor_pos, pos, new_pos, actor_delta, delta,
87 screen, screen1, screen2, screen3, screen4, colormap1, colormap2, colormap3, colormap4
88 outputs button_down, dispatch_game_state,
89 actor_pos, pos, new_pos, actor_delta, delta,
90 screen, screen1, screen2, screen3, screen4, colormap1, colormap2, colormap3, colormap4
91 trashes a, x, y, c, z, n, v, ptr, save_x, compare_target
75 vector
76 inputs joy2, button_down, press_fire_msg, dispatch_game_state, save_x,
77 actor_pos, pos, new_pos, actor_delta, delta,
78 screen, screen1, screen2, screen3, screen4, colormap1, colormap2, colormap3, colormap4
79 outputs button_down, dispatch_game_state,
80 actor_pos, pos, new_pos, actor_delta, delta,
81 screen, screen1, screen2, screen3, screen4, colormap1, colormap2, colormap3, colormap4
82 trashes a, x, y, c, z, n, v, ptr, save_x, compare_target
83 cinv @ 788
84
85 vector
86 inputs joy2, button_down, press_fire_msg, dispatch_game_state, save_x,
87 actor_pos, pos, new_pos, actor_delta, delta,
88 screen, screen1, screen2, screen3, screen4, colormap1, colormap2, colormap3, colormap4
89 outputs button_down, dispatch_game_state,
90 actor_pos, pos, new_pos, actor_delta, delta,
91 screen, screen1, screen2, screen3, screen4, colormap1, colormap2, colormap3, colormap4
92 trashes a, x, y, c, z, n, v, ptr, save_x, compare_target
93 save_cinv
9294
9395 // ----------------------------------------------------------------
9496 // Utility Routines