Tree @dbba7cc (Download .tar.gz)
History of
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@dbba7cc7b9ce9cac276a035f3e530b728ffc20bf
git clone https://git.catseye.tc/SixtyPical/
- Make the demo game compilable again. Chris Pressey 7 years ago
- Syntax errors have line numbers in them now. Chris Pressey 7 years ago
- Re-organize the example programs. Chris Pressey 7 years ago
- Remove need for `forward` keyword in forward reference in `copy`. Chris Pressey 7 years ago
- Remove the need for parens in `vector (routine ...) table` type. Chris Pressey 7 years ago
- button_down is local to check_button. Chris Pressey 7 years ago
- More statics in demo game. Chris Pressey 7 years ago
- Begin using static in the demo game. Chris Pressey 7 years ago
- Even if we `goto` another routine, we can't trash an output. Chris Pressey 7 years ago
- Trim the type of game_state_routine, but run into something odd. Chris Pressey 7 years ago
- Clean up example programs a little bit. Chris Pressey 7 years ago
- The "union rule" lets us clean up some of these redundant trashes. Chris Pressey 7 years ago
- Tired: copy [ptr]+y, a. Wired: ld a, [ptr]+y. Chris Pressey 7 years ago
- Finally, vector table for actor logic in demo game works. Chris Pressey 7 years ago
- Properly store address (not contents) of routine into vector table. Chris Pressey 7 years ago
- Fairly minimal example that exhibits the problem. Chris Pressey 7 years ago
- Attempting to debug this vector table stuff. Chris Pressey 7 years ago
- Use a vector table in the demo game. Chris Pressey 7 years ago
- Add another typedef in the demo game. Chris Pressey 7 years ago
- Update syntax of demo game. Chris Pressey 7 years ago
- Finally, use typedefs in example game. Chris Pressey 7 years ago
- Update syntax in proto-game. Chris Pressey 7 years ago
- Revert changes to example game. Chris Pressey 7 years ago
- Bring proto-game up to date with new syntax. Chris Pressey 7 years ago
- Initialized byte tables need not have all 256 bytes initialized. Chris Pressey 7 years ago
- Reverse delta of obstacles in a more conventional way upon bounce. Chris Pressey 7 years ago
- Almost make the bouncing obstacles happen. It's... interesting. Chris Pressey 7 years ago
- Fix bug in game. Chris Pressey 7 years ago
- If player perishes, set a flag that game state will use to change. Chris Pressey 7 years ago
- Add game_state_game_over. Needs a bit of work, though. Chris Pressey 7 years ago