Tree @0.11 (Download .tar.gz)
- ..
- add-fail.60p
- add-pass.60p
- add-word.60p
- bad-vector.60p
- buffer.60p
- call.60p
- conditional.60p
- conditional2.60p
- copy.60p
- example.60p
- forever.60p
- goto.60p
- if.60p
- intr1.60p
- joystick.60p
- loop.p60
- memloc.p60
- print.60p
- proto-game.60p
- screen1.60p
- screen2.60p
- vector-table.60p
- vector-table2.60p
- vector.60p
- word-table.60p
History of
eg
@0.11
git clone https://git.catseye.tc/SixtyPical/
- Finally, vector table for actor logic in demo game works. Chris Pressey 5 years ago
- Properly store address (not contents) of routine into vector table. Chris Pressey 5 years ago
- Fairly minimal example that exhibits the problem. Chris Pressey 5 years ago
- Attempting to debug this vector table stuff. Chris Pressey 5 years ago
- Use a vector table in the demo game. Chris Pressey 5 years ago
- Add another typedef in the demo game. Chris Pressey 5 years ago
- Update syntax of demo game. Chris Pressey 5 years ago
- Finally, use typedefs in example game. Chris Pressey 5 years ago
- Update syntax in proto-game. Chris Pressey 5 years ago
- Revert changes to example game. Chris Pressey 5 years ago
- Bring proto-game up to date with new syntax. Chris Pressey 5 years ago
- Initialized byte tables need not have all 256 bytes initialized. Chris Pressey 5 years ago
- Reverse delta of obstacles in a more conventional way upon bounce. Chris Pressey 5 years ago
- Almost make the bouncing obstacles happen. It's... interesting. Chris Pressey 5 years ago
- Fix bug in game. Chris Pressey 5 years ago
- If player perishes, set a flag that game state will use to change. Chris Pressey 5 years ago
- Add game_state_game_over. Needs a bit of work, though. Chris Pressey 5 years ago
- Set up obstacles in game. Chris Pressey 5 years ago
- Fix bug in copy []+y, a. "Hero" no longer leaves a trail. Chris Pressey 5 years ago
- Don't trash `a` in `copy` if `a` is the dest of the `copy`, for now. Chris Pressey 5 years ago
- `copy []+y, a` to indirectly read byte into the `a` register. Chris Pressey 5 years ago
- Correct the implementation of check_new_position_in_bounds. Chris Pressey 5 years ago
- Implement check_new_position_in_bounds. Chris Pressey 5 years ago
- Use `trash` to avoid writing code that's only to please the analyzer! Chris Pressey 5 years ago
- Calculate new position instead of updating to it immediately. Chris Pressey 5 years ago
- Use word tables, in game, to store the actors' positions and deltas. Chris Pressey 5 years ago
- Clear the screen when starting the game. Chris Pressey 5 years ago
- Display message on-screen at start of game. Chris Pressey 5 years ago
- Correctly analyze `repeat { ... } forever` loops. Chris Pressey 5 years ago
- Apparently this hack was only needed previously due to a bug? Chris Pressey 5 years ago