git @ Cat's Eye Technologies SixtyPical / b7abdea
Revert changes to example game. Chris Pressey 4 years ago
1 changed file(s) with 26 addition(s) and 28 deletion(s). Raw diff Collapse all Expand all
5050 // and output. There is probably a better way to do this, but it needs thought.
5151 //
5252
53 vector
54 inputs joy2, button_down, press_fire_msg, dispatch_game_state, save_x,
55 actor_pos, pos, new_pos, actor_delta, delta,
56 screen, screen1, screen2, screen3, screen4, colormap1, colormap2, colormap3, colormap4
57 outputs button_down, dispatch_game_state,
58 actor_pos, pos, new_pos, actor_delta, delta,
59 screen, screen1, screen2, screen3, screen4, colormap1, colormap2, colormap3, colormap4
60 trashes a, x, y, c, z, n, v, ptr, save_x, compare_target
61 dispatch_game_state
53 vector dispatch_game_state
54 inputs joy2, button_down, press_fire_msg, dispatch_game_state, save_x,
55 actor_pos, pos, new_pos, actor_delta, delta,
56 screen, screen1, screen2, screen3, screen4, colormap1, colormap2, colormap3, colormap4
57 outputs button_down, dispatch_game_state,
58 actor_pos, pos, new_pos, actor_delta, delta,
59 screen, screen1, screen2, screen3, screen4, colormap1, colormap2, colormap3, colormap4
60 trashes a, x, y, c, z, n, v, ptr, save_x, compare_target
6261
6362 //
6463 // The constraints on these 2 vectors are kind-of sort-of big fibs.
7271 // a future version of SixtyPical.
7372 //
7473
75 vector
76 inputs joy2, button_down, press_fire_msg, dispatch_game_state, save_x,
77 actor_pos, pos, new_pos, actor_delta, delta,
78 screen, screen1, screen2, screen3, screen4, colormap1, colormap2, colormap3, colormap4
79 outputs button_down, dispatch_game_state,
80 actor_pos, pos, new_pos, actor_delta, delta,
81 screen, screen1, screen2, screen3, screen4, colormap1, colormap2, colormap3, colormap4
82 trashes a, x, y, c, z, n, v, ptr, save_x, compare_target
83 cinv @ 788
84
85 vector
86 inputs joy2, button_down, press_fire_msg, dispatch_game_state, save_x,
87 actor_pos, pos, new_pos, actor_delta, delta,
88 screen, screen1, screen2, screen3, screen4, colormap1, colormap2, colormap3, colormap4
89 outputs button_down, dispatch_game_state,
90 actor_pos, pos, new_pos, actor_delta, delta,
91 screen, screen1, screen2, screen3, screen4, colormap1, colormap2, colormap3, colormap4
92 trashes a, x, y, c, z, n, v, ptr, save_x, compare_target
93 save_cinv
74 vector cinv
75 inputs joy2, button_down, press_fire_msg, dispatch_game_state, save_x,
76 actor_pos, pos, new_pos, actor_delta, delta,
77 screen, screen1, screen2, screen3, screen4, colormap1, colormap2, colormap3, colormap4
78 outputs button_down, dispatch_game_state,
79 actor_pos, pos, new_pos, actor_delta, delta,
80 screen, screen1, screen2, screen3, screen4, colormap1, colormap2, colormap3, colormap4
81 trashes a, x, y, c, z, n, v, ptr, save_x, compare_target
82 @ 788
83
84 vector save_cinv
85 inputs joy2, button_down, press_fire_msg, dispatch_game_state, save_x,
86 actor_pos, pos, new_pos, actor_delta, delta,
87 screen, screen1, screen2, screen3, screen4, colormap1, colormap2, colormap3, colormap4
88 outputs button_down, dispatch_game_state,
89 actor_pos, pos, new_pos, actor_delta, delta,
90 screen, screen1, screen2, screen3, screen4, colormap1, colormap2, colormap3, colormap4
91 trashes a, x, y, c, z, n, v, ptr, save_x, compare_target
9492
9593 // ----------------------------------------------------------------
9694 // Utility Routines