Commit History
@master
git clone https://git.catseye.tc/Dungeons-of-Ekileugor/
-
Crunch (program size 3099 -> 3071.) Untested.
catseye
12 years ago
-
Crunch (jump out of FOR loop -- is this legal?) FRE(0)=169.
catseye
12 years ago
-
Crunch more. FRE(0)=138 when game ends. (ymmv, of course)
catseye
12 years ago
-
Traps and potential for empty rooms. FRE(0)=124.
catseye
12 years ago
-
Add health potions, FRE(0)=183.
catseye
12 years ago
-
Crunch more. FRE(0)=245.
catseye
12 years ago
-
Crunch more. FRE(0)=213.
catseye
12 years ago
-
Smarter monster movement; more balanced level difficulty.
catseye
12 years ago
-
Progressively more difficult dungeon levels, and crunch more.
catseye
12 years ago
-
Crunch some more; FRE(0) said 174.
catseye
12 years ago
-
Backpedal somewhat (it's not like someone's paying me for this).
catseye
12 years ago
-
More MINI skimping.
catseye
12 years ago
-
Shave an incredible 4 bytes off program using new yucca feature.
catseye
12 years ago
-
Resting heals. Try to shave more bytes off the MINI build.
catseye
12 years ago
-
Even more reasonable levels: rooms do not touch (FULL only.)
catseye
12 years ago
-
Reset monsters on new level. Ensure rooms disjoint (FULL only.)
catseye
12 years ago
-
Refactor to prepare for non-overlapping room check.
catseye
12 years ago
-
Introduce MINI and FULL versions of the game.
catseye
12 years ago
-
When starting a level, start hero in a random room, not a tunnel.
catseye
12 years ago
-
Re-introduce stairs down to the next level (in one of the rooms.)
catseye
12 years ago
-
Avoid string concatenation (should be easier on memory usage.)
catseye
12 years ago
-
Got an out of memory error, so try to tighten things up...
catseye
12 years ago
-
Allocate monsters when revealing room. Playable again.
catseye
12 years ago
-
Checkpoint commit (unplayable) -- first cut at revealing rooms.
catseye
12 years ago
-
Deeper levels (no different, but you can go there.)
catseye
12 years ago
-
Deal disconnected dungeons a fatal blow -- by adding tunnels!
catseye
12 years ago
-
Now the dungeon's the right way round, but has no tunnels.
catseye
12 years ago
-
It's a dungeon level, in reverse exposure, sort of.
catseye
12 years ago
-
Snakes fight back and you can die. Why, it's almost a game.
catseye
12 years ago
-
Monsters can be killed.
catseye
12 years ago