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Ratings by cpressey of Game Development works
Game Engine Architecure (1st Edition)
- rating: 1
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Game Engine Architecure (2nd Edition)
- rating: 0
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Game Programming Patterns
- rating: 2
.
unity - how best to structure/manage hundreds of \'in-game\' characters? - Game Development Stack Exchange
- rating: 1
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Why code reflection became a must in game engines? - Game Development Stack Exchange
- rating: 1
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How was a demo mode implemented in arcade machines - Retrocomputing Stack Exchange
- rating: 1
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terminology - What exactly is a softlock? - Arqade
- rating: 1
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exceptions - When to carry on with a buggy game state versus terminate the process? - Game Development Stack Exchange
- rating: 1
.
javascript - Immutable.js: Data structure to represent 2D game field - Stack Overflow
- rating: 1
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unity - What is the standard practice for animating motion -- move character or not move character? - Game Development Stack Exchange
- rating: 1
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deWiTTERS Game Loop -- Koonsolo Games
- rating: 3
.
physics - Fixed timestep game loop, why interpolation - Game Development Stack Exchange
- rating: 1
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Fix Your Timestep! | Gaffer On Games
- rating: 1
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Integration Basics | Gaffer On Games
- rating: 1
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Jamagic: A good idea that faded away - Kartones Blog
- rating: 1
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3DEL: All engines
- rating: 1
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Unity - Manual: Order of execution for event functions
- rating: 0
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XPMCK - Cross Platform Music Compiler Kit
- rating: 1
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s-macke/VoxelSpace: Terrain rendering algorithm in less than 20 lines of code
- rating: 3
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