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Game Development

Game Architecture

  • is-heading: true

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unity - how best to structure/manage hundreds of \'in-game\' characters? - Game Development Stack Exchange

  • url: https://gamedev.stackexchange.com/questions/164417/how-best-to-structure-manage-hundreds-of-in-game-characters

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Why code reflection became a must in game engines? - Game Development Stack Exchange

  • url: https://gamedev.stackexchange.com/questions/178464/why-code-reflection-became-a-must-in-game-engines

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How was a demo mode implemented in arcade machines - Retrocomputing Stack Exchange

  • url: https://retrocomputing.stackexchange.com/questions/19795/how-was-a-demo-mode-implemented-in-arcade-machines

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terminology - What exactly is a softlock? - Arqade

  • url: https://gaming.stackexchange.com/questions/357095/what-exactly-is-a-softlock
  • topics: Game Development, Software Engineering

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exceptions - When to carry on with a buggy game state versus terminate the process? - Game Development Stack Exchange

  • url: https://gamedev.stackexchange.com/questions/186888/when-to-carry-on-with-a-buggy-game-state-versus-terminate-the-process
  • topics: Game Development, Software Engineering

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javascript - Immutable.js: Data structure to represent 2D game field - Stack Overflow

  • url: https://stackoverflow.com/questions/36603998/immutable-js-data-structure-to-represent-2d-game-field
  • topics: JavaScript, Functional Programming, Game Development

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Physics and Animation

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unity - What is the standard practice for animating motion -- move character or not move character? - Game Development Stack Exchange

  • url: https://gamedev.stackexchange.com/questions/188543/what-is-the-standard-practice-for-animating-motion-move-character-or-not-move

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deWiTTERS Game Loop -- Koonsolo Games

  • url: https://web.archive.org/web/20120327090659/https://www.koonsolo.com/news/dewitters-gameloop/

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physics - Fixed timestep game loop, why interpolation - Game Development Stack Exchange

  • url: https://gamedev.stackexchange.com/questions/187660/fixed-timestep-game-loop-why-interpolation

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Fix Your Timestep! | Gaffer On Games

  • url: https://gafferongames.com/post/fix_your_timestep/

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Integration Basics | Gaffer On Games

  • url: https://gafferongames.com/post/integration_basics/

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Tools

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Jamagic: A good idea that faded away - Kartones Blog

  • url: https://blog.kartones.net/post/jamagic-a-good-idea-that-faded-away/

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3DEL: All engines

  • url: https://web.archive.org/web/20080309094840fw_/http://cg.cs.tu-berlin.de/~ki/3del_1419_feat_all.html

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Unity - Manual: Order of execution for event functions

  • url: https://docs.unity3d.com/Manual/ExecutionOrder.html

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XPMCK - Cross Platform Music Compiler Kit

  • url: http://jiggawatt.org/muzak/xpmck/

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