Decoy
Work in progress
Decoy is a simple functional language with a syntax derived from R5RS Scheme and semantics derived from R5RS Scheme.
But it's not Scheme. Thus the name!
I'm not normally a fan of "extended subset" languages like this, but Decoy is best thought of as a DSL for pure state-transformation functions (such as so-called "reducers") that reuses a well-understood syntax instead of making up yet another one. In that light it's not so bad.
For details of the language, see the Decoy Language Definition.
Quick Start
Decoy has a reference interpreter, which is written in Lua 5.3.
- Make sure Lua 5.3 is installed
- Clone this repo
- Change directory to the repo's root directory
- Run
./test.sh
to run the test suite. - Run
./bin/decoy eval eg/foo.scm
to evaluate a Decoy module. - Run
./bin/decoy compile eg/foo.scm
to compile a Decoy module to JavaScript.
Design Considerations
Having pure functions that transform a system state (plus possibly some input parameters) into a "next" system state (plus possibly some output events) is a really spiffy way to define and implement things like programming languages and user interfaces.
In programming languages they call this small-step operational semantics. In web development they call these functions reducers. It's not limited to these two ideas; there are a number of other variations on this theme out there.
I wanted a language for writing these state-transformation functions in.
The language needn't innovate very much, and being based on an established language will make it easier to pick up and encourage "transferrable skills". (Thus the significant Scheme borrowings.)
Since the functions themselves are pure (have no side effects), the language
should enforce that. (Thus, no set!
.)
It should also be simple to implement, and straightforward to compile to (and otherwise interoperate with) other more conventional languages such as JavaScript. (Thus, a simplified and adjusted type system, and no burden of implementing tail recursion on a target platform that doesn't support it naturally.)
Comparison to Other Languages
Decoy is not Scheme
Lots of things are missing:
- Cons cells aren't mutable
- There's no tail recursion
- There's no vectors
- There's no numeric tower
- There's no quote or quasiquote notation
- There's no character or boolean constants
- There's no macros
define
can only be used at top-level- There's no
call-with-current-continuation
ordynamic-wind
- There's no ports
- There's no support for SRFIs
- My word, there's not even a standard environment loaded by default!
All the same, once you get over that last point and import an R5RS-like environment at the top of your source file, the set of programs that are both R5RS Scheme programs and Decoy programs ought to be fairly large.
Some things are added:
- A module system of sorts
- Some standard libraries, supplied as modules in this system
Relation to Pixley
Pixley is a much earlier project by the same
author to define a minimal subset of Scheme in which a self-interpreter could be
written. While Decoy has some similarities to Pixley, Decoy is generally a
richer language, in which there are more data types (such as numbers), more
standard procedures (such as list
), and a module system. There are also no
plans to implement a Decoy interpreter in Decoy.
Relation to Robin
Robin is an earlier project by the same author.
It shares some of the same ideals about not having a comprehensive "standard" environment by default, instead providing multiple small libraries that can be explicitly imported individually, or in a single larger aggregate.
More TBW.
TODO
Reconceptualizing
stdenv
can be replaced byr5rsish
.r5rsish
should import and re-export a number of constituent modules, e.g.cons
,arith
,string
, etc.- The Decoy parser need not parse program into Cons lists. It can parse them into AST structures instead. This will require classes for ADT nodes which are special forms like Define and ImportFrom, and these will still require lists in them, but those lists can be Lua tables.
Modules
- When compiling, importing a module actually includes it in the generated output (for now).
- Import the module based on the target language (when compiling) or the Decoy implementation implementation language (when evaluating). See "Take Two" section in Modules.md for more info.
- Test that circular imports don't loop
Forms
Needs tests
(string-ref string k)
proceduremap
-- library procedurelist-ref
-- library procedurefold
-- this is not in Scheme or Chicken by default, import list
In Scheme
=
-- procedure; this only works on numbersappend
-- library procedure(string-length string)
procedure(string<? string1 string2)
library procedure(string>? string1 string2)
library procedure(string<=? string1 string2)
library procedure(string>=? string1 string2)
library procedure
Not in Scheme
assert
-- this is in Chicken by default too -- note this is a macroerror
-- move outta stdenv
Aspirational
- Interned strings and modules? Hash-consing, even?
- Tracebacks, or at least line/column, or at least "in function..."
- Module path should be like LUA_PATH with the patterns
Commit History
@attempted-factor-out-loader
git clone https://git.catseye.tc/Decoy/
- This was an attempt, but I think it hit a wall. Chris Pressey 10 months ago
- Compile to stdout. Chris Pressey 10 months ago
- Deft manipulations to eliminate the yick. And more comments. Chris Pressey 10 months ago
- Begin moving towards new module system arrangement. Chris Pressey 10 months ago
- More notes about how this module loading might work in practice. Chris Pressey 10 months ago
- Clarify design using modules both when compiling and interpreting. Chris Pressey 10 months ago
- Reorganize Lua modules hierarchically. Chris Pressey 10 months ago
- Update README.md Chris Pressey 9 months ago
- Attempt to refactor and document decoy_registry better. Chris Pressey 10 months ago
- What this looks like operationally. Chris Pressey 10 months ago