command: povray -D +I{infile} +O{outfile}z.png +W{width} +H{height} +A && convert {outfile}z.png -swirl 80 {outfile}
template: |-
global_settings { assumed_gamma 2.2 }
#include "colors.inc"
#include "textures.inc"
#include "stones.inc"
#include "finish.inc"
#include "glass.inc"
light_source {
<-20, 50, 0>
color White
}
camera {
location <0, 15, -15>
look_at <0, 5, 0>
}
plane { y, 0
pigment {
checker color White, color Black
scale 4
}
finish {
ambient 0.25
}
}
sphere {
<0, {{ t * 15.0 }}, 0>, {{ t * 15.0 }}
material {
texture {
pigment { color rgbf <0.98, 1.0, 0.99, 0.75> }
finish {
F_Glass4
ambient 0.25
}
}
interior { I_Glass caustics 1 }
}
}