<!DOCTYPE html>
<!--
SPDX-FileCopyrightText: Chris Pressey, the original author of this work, has dedicated it to the public domain.
For more information, please refer to <https://unlicense.org/>
SPDX-License-Identifier: Unlicense
-->
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Full Browser Canvas</title>
<style>
html, body, canvas {
width: 100%;
height: 100%;
margin: 0;
padding: 0;
line-height: 0; /* this is important - removes gap at bottom */
}
</style>
</head>
<body>
<canvas id="canvas">
Your browser doesn't support displaying an HTML5 canvas.
</canvas>
</body>
<script>
var draw = function() {
var canvas = document.getElementById('canvas');
canvas.width = canvas.clientWidth;
canvas.height = canvas.clientHeight;
var ctx = canvas.getContext('2d');
ctx.fillStyle = 'red';
ctx.fillRect(0, 0, canvas.width / 2, canvas.height / 2);
ctx.fillStyle = 'blue';
ctx.fillRect(canvas.width / 2, canvas.height / 2, canvas.width, canvas.height);
};
window.addEventListener("load", draw);
window.addEventListener("resize", draw);
</script>