Tree @master (Download .tar.gz)
History of
src
@master
git clone https://git.catseye.tc/Dungeons-of-Ekileugor/
- Got an out of memory error, so try to tighten things up... catseye 12 years ago
- Allocate monsters when revealing room. Playable again. catseye 12 years ago
- Checkpoint commit (unplayable) -- first cut at revealing rooms. catseye 12 years ago
- Deeper levels (no different, but you can go there.) catseye 12 years ago
- Deal disconnected dungeons a fatal blow -- by adding tunnels! catseye 12 years ago
- Now the dungeon's the right way round, but has no tunnels. catseye 12 years ago
- It's a dungeon level, in reverse exposure, sort of. catseye 12 years ago
- Snakes fight back and you can die. Why, it's almost a game. catseye 12 years ago
- Monsters can be killed. catseye 12 years ago
- Add gold, because what's a roguelike without gold? catseye 12 years ago
- Add resting. Let hero participate in non-existant combat. catseye 12 years ago
- Refactor more. catseye 12 years ago
- Add the beginnings of what will become combat. catseye 12 years ago
- Refactor. catseye 12 years ago
- Fix bug found with yucca; improve make script. catseye 12 years ago
- Initial import of Dungeons of Ekileugor sources. catseye 12 years ago