Tree @master (Download .tar.gz)
History of
src
@master
git clone https://git.catseye.tc/Dungeons-of-Ekileugor/
- You can collect potions and save them for later. FRE(0)=151. catseye 12 years ago
- More uneditably long lines. FRE(0)=229. catseye 12 years ago
- Another 5 or 6 bytes saved... catseye 12 years ago
- Another line numbering refactor, FRE(0)=198. catseye 12 years ago
- Crunch by renumbering. FRE(0)=166. catseye 12 years ago
- Add experience points and levels. FRE(0)=158-ish. catseye 12 years ago
- More crunching with another caveat. FRE(0)=280. catseye 12 years ago
- Crunch, with small caveat of making program uneditable via BASIC. catseye 12 years ago
- Crunch more, with a small caveat. FRE(0)=239. catseye 12 years ago
- Crunch (program size 3099 -> 3071.) Untested. catseye 12 years ago
- Crunch (jump out of FOR loop -- is this legal?) FRE(0)=169. catseye 12 years ago
- Crunch more. FRE(0)=138 when game ends. (ymmv, of course) catseye 12 years ago
- Traps and potential for empty rooms. FRE(0)=124. catseye 12 years ago
- Add health potions, FRE(0)=183. catseye 12 years ago
- Crunch more. FRE(0)=245. catseye 12 years ago
- Crunch more. FRE(0)=213. catseye 12 years ago
- Smarter monster movement; more balanced level difficulty. catseye 12 years ago
- Progressively more difficult dungeon levels, and crunch more. catseye 12 years ago
- Crunch some more; FRE(0) said 174. catseye 12 years ago
- Backpedal somewhat (it's not like someone's paying me for this). catseye 12 years ago
- More MINI skimping. catseye 12 years ago
- Shave an incredible 4 bytes off program using new yucca feature. catseye 12 years ago
- Resting heals. Try to shave more bytes off the MINI build. catseye 12 years ago
- Even more reasonable levels: rooms do not touch (FULL only.) catseye 12 years ago
- Reset monsters on new level. Ensure rooms disjoint (FULL only.) catseye 12 years ago
- Refactor to prepare for non-overlapping room check. catseye 12 years ago
- Introduce MINI and FULL versions of the game. catseye 12 years ago
- When starting a level, start hero in a random room, not a tunnel. catseye 12 years ago
- Re-introduce stairs down to the next level (in one of the rooms.) catseye 12 years ago
- Avoid string concatenation (should be easier on memory usage.) catseye 12 years ago