# Copyright (c)2000-2013, Chris Pressey, Cat's Eye Technologies.
# All rights reserved.
# Distributed under a BSD-style license; see file LICENSE for more info.
package Item;
## STONES
$stone = Item->new('name' => 'stone',
'identity' => 'mundane stone',
'appearance' => 'tiny',
'color' => 'grey',
'weight' => 2,
'melee_attacks' => [ Attack->weapon(0, Dice->new(1,1), $Adj::stone, $Adj::crushing), ],
'projectile_attacks' => [ Attack->weapon(0, Dice->new(1,2), $Adj::stone, $Adj::crushing), ],
)->implies($Adj::round);
$rock = Item->new('name' => 'rock',
'identity' => 'mundane rock',
'appearance' => 'rock',
'color' => 'grey',
'weight' => 10,
'melee_attacks' => [ Attack->weapon(0, Dice->new(1,3), $Adj::stone, $Adj::crushing), ],
)->implies($Adj::round);
$boulder = Item->new('name' => 'boulder',
'identity' => 'mundane boulder',
'appearance' => 'boulder',
'color' => 'grey',
'weight' => 1000,
'melee_attacks' => [ Attack->weapon(0, Dice->new(1,8,+2), $Adj::stone, $Adj::crushing), ],
'projectile_attacks' => [ Attack->weapon(+1, Dice->new(2,6), $Adj::stone, $Adj::crushing), ],
)->implies($Adj::round);
$menhir = Item->new('name' => 'boulder',
'identity' => 'menhir',
'appearance' => 'boulder',
'color' => 'white',
'weight' => 1000,
'melee_attacks' => [ Attack->weapon(+1, Dice->new(1,10,+2), $Adj::stone, $Adj::crushing), ],
'projectile_attacks' => [ Attack->weapon(+2, Dice->new(2,8,+2), $Adj::stone, $Adj::crushing, $Adj::magic), ],
)->implies($Adj::round);
## ASH
$volcanic_ash = Item->new('name' => 'ash',
'identity' => 'volcanic ash',
'appearance' => 'ash',
'color' => 'grey',
'weight' => 1,
'melee_attacks' => [ Attack->weapon(0, Dice->new(1,10,-9), $Adj::ash, $Adj::crushing), ],
'projectile_attacks' => [ Attack->weapon(0, Dice->new(1,1,-1), $Adj::ash, $Adj::crushing), ],
);
$brimstone = Item->new('name' => 'crystal',
'identity' => 'brimstone',
'appearance' => 'crystal',
'color' => 'yellow',
'weight' => 1,
'melee_attacks' => [ Attack->weapon(0, Dice->new(1,1), $Adj::brimstone, $Adj::crushing), ],
'projectile_attacks' => [ Attack->weapon(0, Dice->new(1,1), $Adj::brimstone, $Adj::crushing), ],
);
$salt = Item->new('name' => 'crystal',
'identity' => 'salt',
'appearance' => 'crystal',
'color' => 'white',
'weight' => 1,
'melee_attacks' => [ Attack->weapon(0, Dice->new(1,1), $Adj::salt, $Adj::crushing), ],
'projectile_attacks' => [ Attack->weapon(0, Dice->new(1,1), $Adj::salt, $Adj::crushing), ],
);
# dust constructor: copper dust, gold dust etc.
1;