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Castile
This is the reference distribution for Castile, an unremarkable programming language.
The current version of Castile is 0.2. It is not only subject to change, it is pretty much guaranteed to change.
Unlike most of my programming languages, there is nothing that could really be described as innovative or experimental or even particularly unusual about Castile. It is not a particularly comfortable programming experience, often forcing the programmer to be explicit and verbose.
The reference implementation is slightly less unremarkable than the language itself, if only for the fact that it compiles to three different target languages: Javascript, Ruby, and a hypothetical stack machine called "stackmac". (A stackmac emulator ships with this distribution.)
Castile's influences might include:
-
C: Most of Castile's syntax follows C, but it is generally more permissive (semicolons are optional, types of local variables and return types for functions do not have to be declared, etc.) It has a type system (where
struct
s are the only types with name equivalence) which can be applied statically. It has function values, but not closures. -
Rust: There is a union type, to which values must be explicitly promoted (with
as
) and extracted (withtypecase ... is
.) This is like Rust'sEnum
, which is (to quote its tutorial) "much like the 'tagged union' pattern in C, but with better static guarantees." Along with structs, this provides something similar to algebraic data typing, as seen in languages such as Haskell, Scala, etc. -
Eightebed: A few years back I realized that pointers that can assume a null value are really a variant type, like Haskell's
Maybe
. Of course, in most languages with pointers, the property of being null isn't captured by the type; you can go ahead and dereference a pointer in C or Java, whether it's valid or not. In Castile, this is captured with a union type which includesvoid
, andtypecase
generalizes Eightebed'sifvalid
. -
Pascal: All local variables used in a function must be declared at the start of the function body. (This may change to something more Python-like in the near future.)
-
Ruby: The last expression in a function body is the return value of that function; no explicit
return
is needed there. (But unlike Ruby, and more like Pascal or linted C, all other expressions in statement position within a block must have void type.) -
Erlang (or any other purely functional language): There are no language-level pointers; sharing, if it happens at all, must be orchestrated by the implementation. Global variables and function arguments are not mutable, and neither are the fields of structs. (However, local variables are mutable.)
Some lines of research underneath all this are, if all we have is a relatively crude language, but we make it typesafe and give it a slightly nicer type system, does it suffice to make programming tolerable? Do tolerable ways of managing memory without a full garbage collector present themselves? Does having a simple compiler which can be target many backends provide any advantages?
Also unlike most of my programming languages (with the exceptions of ILLGOL and Bhuna), Castile was largely "designed by building" -- I wrote an interpreter, and the language it happens to accept, I called Castile. I wrote the interpreter in a very short span of time; most of it was done within 24 hours of starting (but consider that I ripped off some of the scanning/parsing code from ALPACA.) A few days later, I extended the implementation to also allow compiling to Javascript, and a few days after that, I added a Ruby backend (why not, eh?), and over the next few days, the stackmac backend and emulator.
This document contains what is as close as there is to a specification of the language, in the form of a Falderal test suite. The interpreter and all compilers pass all the tests, but there are known shortcomings in at least the compilers (no name mangling, etc.)
The eg
directory contains a few example Castile programs, including a
string tokenizer.
One area where the Castile implementation is not entirely unremarkable is that the typechecker is not required to be run. Unchecked Castile is technically a different language from Castile; there are Castile programs which would result in an error, where the Unchecked Castile program would not (because it never executes the part of the program with a bad type.) However, Unchecked Castile programs should be otherwise well-behaved; any attempt to execute code which would have resulted in a type failure, will result in a crash. Note, however, that this only applies to the evaluator, not any of the compiler backends. Compiling Unchecked Castile will simply not work (the backend will crash when it can't see any types.)
Grammar
The grammar is a little weird at points (especially the VarRef production, which includes the possibility of assignment, even though that can really only happen in a Stmt.)
Program ::= {Defn [";"]}.
Defn ::= "fun" ident "(" [Arg {"," Arg}] ")" Body
| "struct" ident "{" {ident ":" TExpr [";"]} "}"
| ident (":" TExpr0 | "=" Literal).
Arg ::= ident [":" TExpr1].
Body ::= "{" {VarDecl [";"]} {Stmt [";"]} "}".
VarDecl ::= "var" ident "=" Expr0.
Stmt ::= "while" Expr0 Block
| "typecase" VarRef "is" TExpr0 Block
| "do" Expr0
| "return" Expr0
| If
| Expr0.
Block ::= "{" {Stmt [";"]} "}".
If ::= "if" Expr0 Block ["else" (Block | If)].
Expr0 ::= Expr1 {("and" | "or") Expr1} ["as" TExpr0].
Expr1 ::= Expr2 {(">" | ">=" | "<" | "<=" | "==" | "!=") Expr2}.
Expr2 ::= Expr3 {("+" | "-") Expr3}.
Expr3 ::= Expr4 {("*" | "/") Expr4}.
Expr4 ::= Expr5 {"(" [Expr0 {"," Expr0}] ")" | "." ident}.
Expr5 ::= "make" ident "(" [ident ":" Expr0 {"," ident ":" Expr0}] ")"
| "(" Expr0 ")"
| "not" Expr1
| Literal
| VarRef.
VarRef ::= ident ["=" Expr0].
Literal ::= strlit
| ["-"] intlit
| "true" | "false" | "null"
| "fun" "(" [Arg {"," Arg}] ")" Body.
TExpr0 ::= TExpr1 [{"," TExpr1} "->" TExpr1].
TExpr1 ::= TExpr2 {"|" TExpr2}.
TExpr2 ::= "integer"
| "boolean"
| "void"
| "(" TExpr0 ")"
| ident.
Examples
-> Tests for functionality "Run Castile Program"
Rudiments
Minimal correct program.
| fun main() {}
=
A program may evaluate to a value.
| fun main() { 160 }
= 160
The function named main
is the one that is evaluated when the
program is run.
| fun foobar(a, b, c) { 100 }
| fun main() { 120 }
| fun f() { 140 }
= 120
main
should have no formal arguments.
| fun main(a, b, c) {
| 120
| }
? type mismatch
But other functions may.
| fun foobar(a, b) { b }
| fun main() { foobar(100, 200) }
= 200
Defined function names must be unique.
| fun dup() { 1 }
| fun dup() { 2 }
? duplicate
Formal argument names must be unique.
| fun f(g, g) {}
| fun main() { 1 }
? defined
Functions must be defined before they are referenced.
| fun main() { f(7) }
| fun f(g) { g }
? undefined
Either that, or forward-declared.
| f : integer -> integer
| fun main() { f(7) }
| fun f(g) { g * 2 }
= 14
If forward-declared, types must match.
| f : integer -> string
| fun main() { f(7) }
| fun f(g) { g * 2 }
? type mismatch
Arguments must match...
| fun f(g, h) { g * 2 + h * 2 }
| fun main() { f(7) }
? argument mismatch
| fun f(g, h) { g * 2 + h * 2 }
| fun main() { f(7,8,9) }
? argument mismatch
Statements
Statements are commands that have the type void and are executed for their side-effects. So, in general, statements may not be expressions. The exception is that the last statement in a block may be an expression; the result of that expression is the value of the block.
| fun main() {
| 20 * 8
| }
= 160
| fun main() {
| 20 + 3 * 8;
| 20 * 8
| }
? type mismatch
An if
/else
lets you make decisions.
| fun main() {
| var a = 0;
| if 3 > 2 {
| a = 70
| } else {
| a = 80
| }
| a
| }
= 70
An if
need not have an else
.
| fun main() {
| var a = 60
| if 3 > 2 {
| a = 70
| }
| a
| }
= 70
if
always typechecks to void, one branch or two.
| fun main() {
| var a = 60
| if 3 > 2 {
| a = 70
| }
| }
=
| fun main() {
| var a = 60
| if 3 > 2 {
| a = 70
| } else {
| a = 90
| }
| }
=
If an if
does have an else
, the part after else
must be either a block
(already shown) or another if
.
| fun main() {
| if 2 > 3 {
| return 60
| } else if 4 > 5 {
| return 0
| } else {
| return 1
| }
| }
= 1
No dangling else problem.
| fun main() {
| if 2 > 3 {
| return 60
| } else if 4 < 5 {
| return 99
| } else {
| return 1
| }
| }
= 99
while
loops.
| fun main() {
| var a = 0 var b = 4
| while b > 0 {
| a = a + b
| b = b - 1
| }
| a
| }
= 10
A while
itself has void type.
| fun main() {
| var a = 0; var b = 4;
| while b > 0 {
| a = a + b;
| b = b - 1;
| }
| }
=
break
may be used to prematurely exit a while
.
| fun main() {
| var a = 0; var b = 0;
| while true {
| a = a + b;
| b = b + 1;
| if (b > 4) { break; }
| }
| a
| }
= 10
Expressions
Precedence.
| fun main() {
| 2 + 3 * 4 /* not 20 */
| }
= 14
Unary negation.
| fun main() {
| -3
| }
= -3
| fun main() {
| 2+-5
| }
= -3
Minus sign must be right in front of a number.
| fun main() {
| -(4)
| }
? Expected
Unary not.
| fun main() {
| not (4 > 3)
| }
= False
Precedence of unary not.
| fun main() {
| not true or true
| }
= True
| fun main() {
| not 3 > 4
| }
= True
Local Variables
Local variables.
| fun main() {
| var a = 6;
| var b = 7;
| a + b
| }
= 13
Local variable names must be unique.
| fun main() {
| var a = 6;
| var a = 7;
| a + b
| }
? shadows
Local variables can be assigned functions.
| fun ancillary(x) { x * 2 }
| fun main() {
| var a = ancillary;
| a(7)
| }
= 14
Local variables can be assigned.
| fun main() {
| var a = 6;
| a = a + 12;
| a
| }
= 18
| fun main() {
| var a = 6;
| a = 99;
| a
| }
= 99
| fun main() {
| var a = 6;
| z = 99;
| a
| }
? undefined
| fun main() {
| var z = 6;
| a
| }
? undefined
Assignment, though it syntactically may occur in expressions, has a type of void, so it can only really happen at the statement level.
| fun main() {
| var a = 0; var b = 0;
| a = b = 9;
| }
? type mismatch
Variables may only be declared in a function body, not an inner block.
| fun main() {
| var a = 0;
| if 3 > 2 {
| var a = 7;
| }
| a
| }
? keyword
Variables must be declared at the start of a function body.
| fun main() {
| print("Hi");
| var a = 1;
| if 3 > 2 {
| a = 7;
| }
| a
| }
? keyword
Variables in upper scopes may be modified.
| fun main() {
| var a = 0
| if 3 > 2 {
| a = 4;
| }
| a
| }
= 4
Non-local Values
Literals may appear at the toplevel. Semicolons are optional at toplevel.
| factor = 5;
| fun main() {
| 6 * factor
| }
= 30
Toplevel literals may not be updated.
| factor = 5
| fun main() {
| factor = 7
| }
? cannot assign
Toplevel literals may not be shadowed.
| factor = 5;
| fun main() {
| var factor = 7;
| 6 * factor
| }
? shadows
Toplevel literals may be function literals (the syntax we've been using is just sugar.)
| main = fun() {
| 7
| }
= 7
Truth and falsehood are builtin toplevels.
| fun main() {
| true or false
| }
= True
| fun main() {
| false and true
| }
= False
So is null
, which is the single value of void
type.
| fun wat(x: void) { 3 }
| fun main() {
| wat(null)
| }
= 3
More on Functions
Function arguments may not be updated.
| fun foo(x) {
| x = x + 14;
| x
| }
| fun main() {
| foo(7)
| }
? cannot assign
Factorial can be computed.
| factorial : integer -> integer
| fun factorial(a) {
| if a == 0 {
| return 1
| } else {
| return a * factorial(a - 1)
| }
| }
| fun main() {
| factorial(6)
| }
= 720
Literal functions.
| fun main() {
| var inc = fun(x) { x + 1 };
| inc(7)
| }
= 8
| fun main() {
| fun(x){ x + 1 }(9)
| }
= 10
| fun main() {
| var a = 99;
| a = fun(x){ x + 1 }(9);
| a
| }
= 10
Literal functions can have local variables, loops, etc.
| fun main() {
| var z = 99;
| z = fun(x) {
| var a = x; var b = x;
| while a > 0 {
| b = b + a; a = a - 1;
| }
| return b
| }(9);
| z
| }
= 54
Literal functions can define other literal functions...
| fun main() {
| fun(x){ fun(y){ fun(z){ z + 1 } } }(4)(4)(10)
| }
= 11
Literal functions can access globals.
| oid = 19
| fun main() {
| fun(x){ x + oid }(11);
| }
= 30
Literal functions cannot access variables declared in enclosing scopes.
| fun main() {
| var oid = 19;
| fun(x){ x + oid }(11);
| }
? undefined
Literal functions cannot access arguments declared in enclosing scopes.
| fun main() {
| fun(x){ fun(y){ fun(z){ y + 1 } } }(4)(4)(10)
| }
? undefined
Functions can be passed to functions and returned from functions.
| fun double(x) { x * 2 }
| fun triple(x) { x * 3 }
| fun apply_and_add_one(f: (integer -> integer), x) { f(x) + 1 }
| fun select(a) { if a > 10 { return double } else { return triple } }
| fun main() {
| var t = select(5);
| var d = select(15);
| var p = t(10);
| apply_and_add_one(d, p)
| }
= 61
To overcome the syntactic ambiguity with commas, function types in function definitions must be in parens.
| fun add(x, y) { x + y }
| fun mul(x, y) { x * y }
| fun do_it(f: (integer, integer -> integer), g) {
| f(3, g)
| }
| fun main() {
| do_it(mul, 4) - do_it(add, 4)
| }
= 5
return
may be used to prematurely return a value from a function.
| fun foo(y) {
| var x = y
| while x > 0 {
| if x < 5 {
| return x;
| }
| x = x - 1;
| }
| 17
| }
| fun main() {
| foo(10) + foo(0)
| }
= 21
Type of value returned must jibe with value of function's block.
| fun foo(x) {
| return "string";
| 17
| }
| fun main() {
| foo(10) + foo(0)
| }
? type mismatch
Type of value returned must jibe with other return statements.
| fun foo(x) {
| if x > 0 {
| return "string";
| } else {
| return 17
| }
| }
| fun main() {
| foo(10) + foo(0)
| }
? type mismatch
Builtins
The usual.
| fun main() {
| print("Hello, world!")
| }
= Hello, world!
Some standard functions are builtin and available as toplevels.
| fun main() {
| var a = "hello";
| var b = len(a);
| while b > 0 {
| print(a);
| b = b - 1;
| a = substr(a, 1, b)
| }
| }
= hello
= ello
= llo
= lo
= o
The +
operator is not string concatenation. concat
is.
| fun main() {
| print("hello " + "world")
| }
? type mismatch
| fun main() {
| print(concat("hello ", "world"))
| }
= hello world
The builtin toplevels are functions and functions need parens.
| fun main() {
| print "hi"
| }
? type mismatch
Note that the above was the motivation for requiring statements to have void
type; if non-void exprs could be used anywhere, that would just throw away
the function value print
(b/c semicolons are optional) and return 'hi'.
Struct Types
Record types. You can define them:
| struct person { name: string; age: integer }
| main = fun() {}
=
And make them.
| struct person { name: string; age: integer }
| main = fun() {
| var j = make person(name:"Jake", age:23);
| }
=
And extract the fields from them.
| struct person { name: string; age: integer }
| main = fun() {
| var j = make person(name:"Jake", age:23);
| print(j.name)
| if j.age > 20 {
| print("Older than twenty")
| } else {
| print("Underage")
| }
| }
= Jake
= Older than twenty
Structs must be defined somewhere.
| main = fun() {
| var j = make person(name:"Jake", age:23);
| j
| }
? undefined
Structs need not be defined before use.
| main = fun() {
| var j = make person(name:"Jake", age:23);
| j.age
| }
| struct person { name: string; age: integer }
= 23
Structs may not contain structs which don't exist.
| struct person { name: string; age: foobar }
| main = fun() { 333 }
? undefined
Types must match when making a struct.
| struct person { name: string; age: integer }
| main = fun() {
| var j = make person(name:"Jake", age:"Old enough to know better");
| j.age
| }
? type mismatch
| struct person { name: string; age: integer }
| main = fun() {
| var j = make person(name:"Jake");
| j.age
| }
? argument mismatch
| struct person { name: string }
| main = fun() {
| var j = make person(name:"Jake", age:23);
| j.age
| }
? argument mismatch
Order of field initialization when making a struct doesn't matter.
| struct person { name: string; age: integer }
| main = fun() {
| var j = make person(age: 23, name:"Jake");
| j.age
| }
= 23
Structs can be tested for equality. (Since structs are immutable, it doesn't matter if this is structural equality or identity.)
/| struct person { age: integer; name: string }
/| main = fun() {
/| var j = make person(age: 23, name:"Jake");
/| var k = make person(age: 23, name:"Jake");
/| j == k
/| }
/= True
/| struct person { name: string; age: integer }
/| main = fun() {
/| var j = make person(age: 23, name:"Jake");
/| var k = make person(name:"Jake", age: 23);
/| j == k
/| }
/= True
/| struct person { age: integer; name: string }
/| main = fun() {
/| var j = make person(age: 23, name:"Jake");
/| var k = make person(age: 23, name:"John");
/| j == k
/| }
/= False
Structs can be passed to functions.
| struct person { name: string; age: integer }
| fun wat(bouncer: person) { bouncer.age }
| main = fun() {
| var j = make person(name:"Jake", age:23);
| wat(j)
| }
= 23
Structs have name equivalence, not structural.
| struct person { name: string; age: integer }
| struct city { name: string; population: integer }
| fun wat(hometown: city) { hometown }
| main = fun() {
| var j = make person(name:"Jake", age:23);
| wat(j)
| }
? type mismatch
Struct fields must all be unique.
| struct person { name: string; name: string }
| main = fun() {
| var j = make person(name:"Jake", name:"Smith");
| }
? defined
Values can be retrieved from structs.
| struct person { name: string; age: integer }
| fun age(bouncer: person) { bouncer.age }
| main = fun() {
| var j = make person(name:"Jake", age:23);
| age(j)
| }
= 23
| struct person { name: string }
| fun age(bouncer: person) { bouncer.age }
| main = fun() {
| var j = make person(name:"Jake");
| age(j)
| }
? undefined
Different structs may have the same field name in different positions.
| struct person { name: string; age: integer }
| struct city { population: integer; name: string }
| main = fun() {
| var j = make person(name:"Jake", age:23);
| var w = make city(population:600000, name:"Winnipeg");
| print(j.name)
| print(w.name)
| }
= Jake
= Winnipeg
Can't define the same struct multiple times.
| struct person { name: string; age: integer }
| struct person { name: string; age: string }
| fun main() { 333 }
? duplicate
Structs may refer to themselves.
| struct recursive {
| next: recursive;
| }
| fun main() { 333 }
= 333
| struct odd {
| next: even;
| }
| struct even {
| next: odd;
| }
| fun main() { 333 }
= 333
But you can't actually make one of these infinite structs.
| struct recursive {
| next: recursive;
| }
| fun main() { make recursive(next:make recursive(next:"nooo")) }
? type mismatch
Union Types
Values of union type are created with the type promotion operator,
as ...
. Type promotion has a very low precedence, and can be
applied to any expression.
The type after the as
must be a union.
| fun main() {
| var a = 20;
| var b = 30;
| a + b as integer
| }
? bad cast
The type after the as
must be one of the types in the union.
| fun main() {
| var a = 20;
| var b = 30;
| a + b as string|void
| }
? bad cast
The type after the as
must be the type of the expression.
| fun main() {
| var a = 20;
| var b = 30;
| var c = a + b as integer|string
| print("ok")
| }
= ok
Values of union type can be passed to functions.
| fun foo(a, b: integer|string) {
| a + 1
| }
| main = fun() {
| var a = 0;
| a = foo(a, 333 as integer|string);
| a = foo(a, "hiya" as integer|string);
| a
| }
= 2
Order of types in a union doesn't matter.
| fun foo(a, b: integer|string) {
| a + 1
| }
| main = fun() {
| var a = 0;
| a = foo(a, 333 as integer|string);
| a = foo(a, "hiya" as string|integer);
| a
| }
= 2
The typecase
construct can operate on the "right" type of a union.
| fun foo(a, b: integer|string) {
| var r = a;
| typecase b is integer {
| r = r + b;
| };
| typecase b is string {
| r = r + len(b);
| };
| r
| }
| main = fun() {
| var a = 0;
| a = foo(a, 333 as integer|string);
| a = foo(a, "hiya" as integer|string);
| a
| }
= 337
The expression in a typecase
must be a variable.
| main = fun() {
| var a = 333 as integer|string;
| typecase 333 is integer {
| print("what?")
| };
| }
? identifier
The expression in a typecase
can be an argument.
| fun wat(j: integer|string) {
| typecase j is integer {
| print("integer")
| };
| }
| main = fun() {
| wat(444 as integer|string)
| }
= integer
(But can it be updated?)
The expression in a typecase
cannot effectively be a global, as globals
must be literals and there is no way (right now) to make a literal of union
type.
The union can include void.
| main = fun() {
| var j = null as void|integer;
| typecase j is void {
| print("nothing there")
| };
| }
= nothing there
This is a very strange case in the language. Thankfully, assignment typechecks as void, without any automatic promotion to the union type...
| fun foo(b: integer|void) {
| var a = b;
| typecase a is integer {
| print("yes it's an integer");
| }
| typecase a = 7 as integer|void is void {
| print("yes it's void too");
| }
| }
| main = fun() {
| foo(7 as integer|void)
| }
? void not a union
Struct Types + Union Types
Union types may be used to make fields of a struct "nullable", so that you can in actuality create recursive, but finite, data structures.
| struct list {
| value: string;
| next: list|integer;
| }
| main = fun() {
| var l = make list(
| value: "first",
| next: make list(
| value: "second",
| next:0 as list|integer
| ) as list|integer)
| var s = l.next
| typecase s is list {
| print(s.value)
| }
| }
= second
You may want to use helper functions to hide this ugliness.
| struct list {
| value: string;
| next: list|void;
| }
| fun singleton(v: string) {
| make list(value:v, next:null as list|void)
| }
| fun cons(v: string, l: list) {
| make list(value:v, next:l as list|void)
| }
| fun nth(n, l: list) {
| var u = l as list|void;
| var v = u;
| var k = n;
| while k > 1 {
| typecase u is void { break; }
| typecase u is list { v = u.next; }
| u = v;
| k = k - 1;
| }
| return u
| }
| main = fun() {
| var l = cons("first", singleton("second"));
| var g = nth(2, l);
| typecase g is list { print(g.value); }
| }
= second
Structs may be empty.
| struct red { }
| fun show(color: red) {
| print("hi")
| }
| main = fun() {
| show(make red());
| }
= hi
In combination with unions, this lets us create "typed enums".
| struct red { }
| struct green { }
| struct blue { }
| fun show(color: red|green|blue) {
| typecase color is red { print("red"); }
| typecase color is green { print("green"); }
| typecase color is blue { print("blue"); }
| }
| main = fun() {
| show(make red() as red|green|blue);
| show(make blue() as red|green|blue);
| }
= red
= blue
Commit History
@rel_0_2
git clone https://git.catseye.tc/Castile/
- Update README for version 0.2. catseye 12 years ago
- Clean up AST.aux, allow empty structs in stackmac; all tests pass. catseye 12 years ago
- Types on every AST node; simpler AST structure; AST.copy(). catseye 12 years ago
- AST nodes have tags (names) and types (language-domain.) catseye 12 years ago
- Test for order not mattering in union types and struct creation. catseye 12 years ago
- Fix example programs' syntax. Add another exciting example. catseye 12 years ago
- Demo of "typed enum" and various notes. catseye 12 years ago
- Deal with voids in unions in stackmac. All tests pass! catseye 12 years ago
- Nicer (probably) syntax for type expressions. catseye 12 years ago
- Make grammar less verbose (in eval, tag based on Python type). catseye 12 years ago