git @ Cat's Eye Technologies The-Dossier / master article / Some Notes on Proving Programs Correct.md
master

Tree @master (Download .tar.gz)

Some Notes on Proving Programs Correct.md @masterview markup · raw · history · blame

Some Notes on Proving Programs Correct

  • status: under construction

There's a certain confusion I sometimes see in software developers when the topic of program proving comes up.

Maybe you start talking about showing that some algorithm is correct, or proving that some program is safe. They respond in a way where it's apparent (after, perhaps, some laboured clarification) that they're taking this to mean that the program can somehow be correct, or safe, in some absolute sense — as if you could take all the programs in the universe and divide them objectively into two buckets, one containing all the correct programs, and the other containing all the incorrect programs.

But this isn't the case at all. In order to have a proof that a program is correct, you first need to have a definition of "correct". You have to say what it means when you declare, "This program is correct, but this other one isn't."

There is, in fact, no single definition of "correct" (or "safe").

To put it another way, you can only really ever prove that a program has a certain property or properties, and "correct" is just a shorthand for a bundle of properties that a program must have if it can be said to fulfill its requirements.

When no requirements are given, literally every program is correct. "Vacuously correct", you might say. (Footnote 1)

But typically, some requirements are imposed, and further, all too often many of those requirements are tacit — everyone involved assumes them, and no one discusses them. And perhaps it's this that leads some people to believe that a program can be "correct" in some abstract, absolute sense.

At any rate, I think it's useful, in these situations, to just forget about words like "correct" or "safe", and concentrate on the specific properties of the program that you want to prove:

  • Does it always terminate, in a finite number of steps, on all inputs?
  • Does it ever terminate prematurely, on any input?
  • Does it ever perform an operation, the result of which is not defined?
  • Does it ever write to a memory location outside a certain fixed set of memory locations?

...and so forth.

A particular kind of property that is worth mentioning, both because it is hard to avoid using the word "correct" when stating it, and because the implications of proving it can be a little disconcerting, are properties like:

  • Does the program correctly compute the factorial function?

It can be disconcerting because, in order to show that a program computes factorial, you have to have a definition of what it means to compute factorial in the first place.

But how do you know you have the right definition? You don't.

Further, a proof like this often has a form where it shows, step by step, that the program computes just what the definition defines. It looks very similar to a proof that two programs compute the same thing. And that can be very unsatisfying if you were expecting it to tell you something about the result or what it means.

To conclude, let's revisit the bucket metaphor above, but instead of programs, consider the following objects: pairs consisting of a program and a set of requirements. Call these objects specified programs. Now, you can, in principle, divide these objects into two buckets: the specified programs that meet their specification, and the specified programs that don't.

Footnotes

Footnote 1

There's a similar situation with generative art. If you're coding a generator but you make a mistake and the result is unexpectedly more pleasing than what you originally intended it to do, is it really fair to call that a "bug"?