Revoke a mistaken memory, and do a bit more research.
Chris Pressey
8 years ago
13 | 13 | * review @ [applepalooza](http://www.platypuscomix.net/applepalooza/russkiduck.html) |
14 | 14 | * walkthrough @ [gamefaqs](https://www.gamefaqs.com/appleii/580574-russki-duck/faqs) |
15 | 15 | |
16 | I have no words. It seemed very high-concept, at the time. | |
16 | I have no words. It seemed very high-concept, at the time. Possibly because | |
17 | the enemy agents did things quite independently of what you were doing. | |
17 | 18 | |
18 | If it seems disappointing that you can only carry one object at a time, | |
19 | consider that you're a duck, so isn't it a bit miraculous that you can carry | |
20 | *any* objects at all? | |
19 | I liked how the signs on the streets helpfully told you that they were ONE WAY. | |
21 | 20 | |
22 | 21 | ### Dynamite Dan |
23 | 22 | |
27 | 26 | * wikipedia: [Dynamite Dan](https://en.wikipedia.org/wiki/Dynamite_Dan) |
28 | 27 | * entry @ [lemon64](http://www.lemon64.com/?mainurl=http%3A//www.lemon64.com/games/details.php%3FID%3D802) |
29 | 28 | |
30 | Beautiful hi-res graphics. | |
29 | Beautiful graphics. Since the antagonists were implemented with "soft sprites" | |
30 | (groups of programmable characters), all(?) 8 hardware sprites were free to | |
31 | be used for the protagonist in a composite fashion that was both hi-res and | |
32 | multicolour. The music was also good. The game itself was quite hard. | |
31 | 33 | |
32 | 34 | ### Street Surfer |
33 | 35 | |
54 | 56 | Well, only the control panel. Given that you were supposed to be |
55 | 57 | flying at night over a lightless plain, that's essentially reasonable. |
56 | 58 | |
59 | In fact IFR simulators were "a thing" and there are more than one for | |
60 | the Commodore 64, but this one is for the C64 only and is freeware. | |
61 | ||
57 | 62 | ### Fire Ant |
58 | 63 | |
59 | 64 | * available for: Commodore 64 |
65 | * entry @ [lemon64](http://www.lemon64.com/?game_id=916) | |
60 | 66 | |
61 | 67 | ### Pharaoh's Curse |
62 | 68 |