Move the entries to more specific articles. Research RIB*BIT.
Chris Pressey
11 months ago
163 | 163 | |
164 | 164 | [Dart Room]: Sports%20Video%20Games%20of%20Note.md#dart-room |
165 | 165 | |
166 | ### RIB*BIT | |
167 | ||
168 | * written by: Unknown | |
169 | * published by: Apple Computer, Inc. | |
170 | * genre: Timing | |
171 | * available for: Apple II | |
172 | * controls: paddles | |
173 | * date released: 1980 | |
174 | * play online @ [archive.org](https://archive.org/details/a2_DOS_Tool_Kit_v1.0_1980_Apple) | |
175 | ||
176 | This was a cute game which came on the "DOS Tool Kit" disk for the Apple II. | |
177 | ||
178 | The sprite graphics are composed using HRCG (Hi-Res Character Generation). I think this | |
179 | was really more of a demo of using HRCG, than a dedicated game. Another demo written with | |
180 | this technique, featuring "Maxwell", is also on this disk. (Hey, I could write | |
181 | a list of "Apple II Demos of Note", and Maxwell and Applevision and Kill Sammy | |
182 | could all be on it!) | |
183 | ||
184 | The player makes the frog hop with one paddle button and jump (and launch the frog | |
185 | tongue) with the other paddle button. I believe paddle motion causes the frog to | |
186 | turn around. The paddle emulation on the Internet Archive's emulator seems | |
187 | incomplete and it seems not possible to turn around or make any jump other than | |
188 | the highest kind of jump. | |
189 | ||
190 | The gameplay is simplistic, but the graphics and sound effects (mainly the croaking) | |
191 | are actually quite good, all things considered. | |
192 | ||
193 | The game is written in BASIC (using machine language routines for the HRCG and sound effects), | |
194 | but the listing gives no clues as to who the author(s) was(were). | |
195 | ||
196 | The disk file is named `RIBBIT` but the in-game stylization of the name is `RIB*BIT`; | |
197 | this stylization also helps disambiguate this game from another, more dedicated | |
198 | game for the Apple II called "Ribbit", which was a clone of Frogger apparently | |
199 | [co-authored by Lance Fortnow](https://lance.fortnow.com/ribbit/) (and which, that | |
200 | page helpfully tells us, is no longer supported software). |
15 | 15 | This list is kind of a grab bag and will possibly never be as well organized |
16 | 16 | as the other lists. There is a good chance any particular entry here will |
17 | 17 | move to some other list. |
18 | ||
19 | Apple II | |
20 | -------- | |
21 | ||
22 | ### Ribbit | |
23 | ||
24 | [DOS Tool Kit v1.0 : Apple : Free Download, Borrow, and Streaming : Internet Archive](https://archive.org/details/a2_DOS_Tool_Kit_v1.0_1980_Apple) | |
25 | ||
26 | The graphics composed using HRCG (Hi-Res Character Generation). | |
27 | A demo written with this technique, featuring "Maxwell", is also on this disk. | |
28 | 18 | |
29 | 19 | TRS-80 |
30 | 20 | ------ |
179 | 169 | > but things never happen the same way twice. It's not high concept in |
180 | 170 | > the way that "Choplifter" is, but rather a kind of art piece. |
181 | 171 | |
182 | ### Alien Fires: 2199 AD | |
183 | ||
184 | * written by: Jagware Inc. | |
185 | * published by: Paragon Software Corporation | |
186 | * genre: RPG | |
187 | * date released: 1987 | |
188 | * entry @ [mobygames.com](https://www.mobygames.com/game/9951/alien-fires-2199-ad/) | |
189 | ||
190 | A science-fiction first-person-perspective role-playing game for the Amiga. | |
191 | I first saw it in an Amiga game catalogue of some sort. The extremely detailed nature of | |
192 | the graphics for the characters was intruiging, especially in contrast to the extremely | |
193 | *un*detailed nature of the graphics for the background tunnels. | |
194 | ||
195 | In it you play a "Time Lord", which means we can put this game in the same bucket as | |
196 | [Time and Magik (Trilogy)][] and [Doctor Who and the Mines of Terror][]. | |
197 | ||
198 | According to a comment on [its entry on myabandonware.com](https://www.myabandonware.com/game/alien-fires-2199-ad-9t#Amiga), | |
199 | there was a general suspicion that this game was a rip-off of Wizardry, which | |
200 | would have been made easy by the fact that Wizardry shipped as | |
201 | [USCD Pascal](https://en.wikipedia.org/wiki/UCSD_Pascal) P-code. | |
202 | ||
203 | 172 | Console |
204 | 173 | ------- |
205 | 174 |
146 | 146 | |
147 | 147 | [Wonder Boy]: https://en.wikipedia.org/wiki/Wonder_Boy_(video_game) |
148 | 148 | |
149 | ### Alien Fires: 2199 AD | |
150 | ||
151 | * written by: Jagware Inc. | |
152 | * published by: Paragon Software Corporation | |
153 | * genre: RPG | |
154 | * date released: 1987 | |
155 | * entry @ [mobygames.com](https://www.mobygames.com/game/9951/alien-fires-2199-ad/) | |
156 | ||
157 | A science-fiction first-person-perspective role-playing game for the Amiga. | |
158 | I first saw it in an Amiga game catalogue of some sort. The extremely detailed nature of | |
159 | the graphics for the characters was intruiging, especially in contrast to the extremely | |
160 | *un*detailed nature of the graphics for the background tunnels. | |
161 | ||
162 | In it you play a "Time Lord", which means we can put this game in the same bucket as | |
163 | [Time and Magik (Trilogy)][] and [Doctor Who and the Mines of Terror][]. | |
164 | ||
165 | According to a comment on [its entry on myabandonware.com](https://www.myabandonware.com/game/alien-fires-2199-ad-9t#Amiga), | |
166 | there was a general suspicion that this game was a rip-off of Wizardry, which | |
167 | would have been made easy by the fact that Wizardry shipped as | |
168 | [USCD Pascal](https://en.wikipedia.org/wiki/UCSD_Pascal) P-code. | |
169 | ||
149 | 170 | ### Adventure Construction Set |
150 | 171 | |
151 | 172 |  |