Rename miscellaneous games article. Links in RPGs article.
Chris Pressey
8 years ago
17 | 17 | ### Games |
18 | 18 | |
19 | 19 | * [Favourite Video Games](article/Favourite%20Video%20Games.md) |
20 | * [Miscellaneous Memories of Games](article/Miscellaneous%20Memories%20of%20Games.md) *(U)* | |
21 | 20 | * [Lost Games](article/Lost%20Games.md) *(U)* |
22 | 21 | |
23 | 22 | ### Items of Note |
28 | 27 | |
29 | 28 | * [Text Adventures of Note](article/Text%20Adventures%20of%20Note.md) |
30 | 29 | * [Modern Retrogames of Note](article/Modern%20Retrogames%20of%20Note.md) |
31 | * [Role-Playing Games of Note](article/Role-Playing%20Games%20of%20Note.md) *(U)* | |
30 | * [Role-Playing Games of Note](article/Role-Playing%20Games%20of%20Note.md) | |
32 | 31 | * [Commodore 64 Games of Note](article/Commodore%2064%20Games%20of%20Note.md) *(U)* |
33 | 32 | * [Apple II Games of Note](article/Apple%20II%20Games%20of%20Note.md) |
33 | * [Other Video Games of Note](article/Other%20Video%20Games%20of%20Note.md) *(U)* | |
34 | 34 | |
35 | 35 | ### Classics |
36 | 36 |
0 | Miscellaneous Memories of Games | |
1 | =============================== | |
2 | ||
3 | These are games that I remember something about for whatever reason, | |
4 | that don't fit into any of the other lists: they're not favourites (but they | |
5 | might be OK), they're not classics (but they might've been popular), and | |
6 | they're not items of note (but they might be somewhat interesting.) | |
7 | ||
8 | ### Penny Arcade | |
9 | ||
10 | * written by: Bill Budge | |
11 | * genre: Sports | |
12 | * available for: Apple II | |
13 | * published by: Apple Computer, Inc. | |
14 | * release date: 1979 | |
15 | * controls: paddles | |
16 | * video @ [youtube](https://www.youtube.com/watch?v=4h67eM0RAdM) | |
17 | ||
18 | OK, so mainly this is notable because it was written as a machine-language | |
19 | routine "attached" to a BASIC program. So you loaded and ran it like a BASIC | |
20 | program, but all the BASIC part was doing was calling the machine-language | |
21 | part. And when you LISTed the BASIC program, all that was visible was | |
22 | the BASIC part. | |
23 | ||
24 | To a kid like me at the time, that made it seem like an effing *mystery*. | |
25 | ||
26 | ### Cloak & Dagger | |
27 | ||
28 | * wikipedia: [Cloak & Dagger](https://en.wikipedia.org/wiki/Cloak_%26_Dagger_(video_game)) | |
29 | * genre: Shoot-'em-Up | |
30 | * available for: Arcade | |
31 | * controls: dual joystick | |
32 | ||
33 | There's something that's always attracted me about being able to shoot out | |
34 | bits of wall. The boxes and conveyor belts hold a similar draw. Not sure if | |
35 | I can put my finger on exactly what it is, though. | |
36 | ||
37 | I remember seeing this at a 7-11 near where my sister was living at the time. | |
38 | ||
39 | ### Super Monkey Ball 2 | |
40 | ||
41 | * wikipedia: [Super Monkey Ball 2](https://en.wikipedia.org/wiki/Super_Monkey_Ball_2) | |
42 | * genre: Maze-Runner | |
43 | * available for: Nintendo GameCube | |
44 | * controls: analog joystick | |
45 | ||
46 | I didn't think I'd like this one, since I really don't like those wooden | |
47 | mazes that you tilt with the two dials — which is essentially what this | |
48 | game is. But somehow it manages to be fun. Especially when you start | |
49 | barrelling down a spiral, completely out of control. The party games I could | |
50 | mostly do without, with the exception of racing, which is at least as fun | |
51 | as the main game. | |
52 | ||
53 | Some students had borrowed a video projector from the lab, and hooked it | |
54 | up to their GameCube. I played this on it, projected on the wall. | |
55 | IMAX style. It was vertigo-inducing. | |
56 | ||
57 | ### Pooyan | |
58 | ||
59 | Memorable for: the name, the pigs, and the fact that I recognized the | |
60 | theme music - it was "Humoresque" by Dvorak. |
0 | Miscellaneous Memories of Games | |
1 | =============================== | |
2 | ||
3 | These are games that I remember something about for whatever reason, | |
4 | that don't fit into any of the other lists: they're not favourites (but they | |
5 | might be OK), they're not classics (but they might've been popular), and | |
6 | they're not items of note (but they might be somewhat interesting.) | |
7 | ||
8 | ### Penny Arcade | |
9 | ||
10 | * written by: Bill Budge | |
11 | * genre: Sports | |
12 | * available for: Apple II | |
13 | * published by: Apple Computer, Inc. | |
14 | * release date: 1979 | |
15 | * controls: paddles | |
16 | * video @ [youtube](https://www.youtube.com/watch?v=4h67eM0RAdM) | |
17 | ||
18 | OK, so mainly this is notable because it was written as a machine-language | |
19 | routine "attached" to a BASIC program. So you loaded and ran it like a BASIC | |
20 | program, but all the BASIC part was doing was calling the machine-language | |
21 | part. And when you LISTed the BASIC program, all that was visible was | |
22 | the BASIC part. | |
23 | ||
24 | To a kid like me at the time, that made it seem like an effing *mystery*. | |
25 | ||
26 | ### Cloak & Dagger | |
27 | ||
28 | * wikipedia: [Cloak & Dagger](https://en.wikipedia.org/wiki/Cloak_%26_Dagger_(video_game)) | |
29 | * genre: Shoot-'em-Up | |
30 | * available for: Arcade | |
31 | * controls: dual joystick | |
32 | ||
33 | There's something that's always attracted me about being able to shoot out | |
34 | bits of wall. The boxes and conveyor belts hold a similar draw. Not sure if | |
35 | I can put my finger on exactly what it is, though. | |
36 | ||
37 | I remember seeing this at a 7-11 near where my sister was living at the time. | |
38 | ||
39 | ### Super Monkey Ball 2 | |
40 | ||
41 | * wikipedia: [Super Monkey Ball 2](https://en.wikipedia.org/wiki/Super_Monkey_Ball_2) | |
42 | * genre: Maze-Runner | |
43 | * available for: Nintendo GameCube | |
44 | * controls: analog joystick | |
45 | ||
46 | I didn't think I'd like this one, since I really don't like those wooden | |
47 | mazes that you tilt with the two dials — which is essentially what this | |
48 | game is. But somehow it manages to be fun. Especially when you start | |
49 | barrelling down a spiral, completely out of control. The party games I could | |
50 | mostly do without, with the exception of racing, which is at least as fun | |
51 | as the main game. | |
52 | ||
53 | Some students had borrowed a video projector from the lab, and hooked it | |
54 | up to their GameCube. I played this on it, projected on the wall. | |
55 | IMAX style. It was vertigo-inducing. |
3 | 3 | This includes roguelikes. It might also include pen-and-paper RPGs at |
4 | 4 | some point. |
5 | 5 | |
6 | CRPGs I've Played | |
7 | ----------------- | |
6 | Role-Playing Games I've Played | |
7 | ------------------------------ | |
8 | 8 | |
9 | 9 | ### Alphaman |
10 | 10 | |
11 | 11 | * genre: Roguelike |
12 | 12 | * available for: MS-DOS |
13 | 13 | * controls: keyboard |
14 | * entry @ [roguebasin](http://www.roguebasin.com/index.php?title=Alphaman) | |
14 | 15 | |
15 | 16 | A post-apocalyptic roguelike which is alternately realistic (I'm thinking |
16 | 17 | particularly of the weather patterns) and silly (you can be attacked by |
35 | 36 | ### Dungeon Master |
36 | 37 | |
37 | 38 | * genre: Role-playing |
38 | * available-for: Amiga 500 | |
39 | * available-for: Atari ST, Amiga | |
39 | 40 | * controls: mouse and keyboard |
41 | * wikipedia: https://en.wikipedia.org/wiki/Dungeon_Master_(video_game) | |
40 | 42 | |
41 | 43 | A surprisingly intricate dungeon exploration game from the era of personal |
42 | 44 | computers that didn't need internal fans. In first-person perspective, and in |
50 | 52 | * genre: Role-playing |
51 | 53 | * available-for: Commodore 64, others |
52 | 54 | * controls: joystick and one button |
55 | * wikipedia: https://en.wikipedia.org/wiki/Adventure_Construction_Set | |
53 | 56 | |
54 | 57 | I'm a sucker for "construction sets" (games that come with a level editor), and |
55 | 58 | a sucker for adventure games, so this would seem a natural fit. It's actually a |
65 | 68 | * genre: Roguelike |
66 | 69 | * available for: Commodore 64 |
67 | 70 | * controls: joystick and keyboard |
71 | * wikipedia: https://en.wikipedia.org/wiki/Sword_of_Fargoal | |
68 | 72 | |
69 | 73 | An early roguelike for the C64 which I keep confusing with the Temple of |
70 | 74 | Apshai trilogy, which it isn't. I believe it was written in BASIC. |
71 | 75 | |
72 | ### Zelazny Angband | |
73 | ||
74 | * genre: Roguelike | |
75 | * available for: POSIX | |
76 | * controls: keyboard | |
77 | ||
78 | I'm not at all a fan of Roger Zelazny's stuff, but this is one of the | |
79 | best-hacked Angband's out there, and has a really good gameplay balance. | |
80 | ||
81 | ### Ultima VII Part 2 | |
76 | ### Ultima VII Part 2: The Serpent Isle | |
82 | 77 | |
83 | 78 | * genre: Role-playing |
84 | 79 | * available for: MS-DOS |
85 | 80 | * controls: mouse |
81 | * wikipedia: https://en.wikipedia.org/wiki/Ultima_VII_Part_Two:_Serpent_Isle | |
86 | 82 | |
87 | Classic. | |
83 | Classic, and would be on a list of classic RPGs, but I don't have one yet. | |
88 | 84 | |
89 | 85 | I wasn't fortunate enough to play this until 2003. This was, of course, long |
90 | 86 | after the hardware that it made so many demands on was obsolete, and could only |