Tree @0.12 (Download .tar.gz)
Commit History
@0.12
git clone https://git.catseye.tc/SixtyPical/
- Compile static storage location access. Chris Pressey 4 years ago
- Inch toward compiling statics. Chris Pressey 4 years ago
- Move compiler towards being able to compile access to statics. Chris Pressey 4 years ago
- Statics are always writeable. Statics are always meaningful. Chris Pressey 4 years ago
- Ability to parse static definitions and look them up. Chris Pressey 4 years ago
- Update notes in README Chris Pressey 4 years ago
- Support indirect refs in st, e.g. `st a, [ptr] + y`. Chris Pressey 4 years ago
- Even if we `goto` another routine, we can't trash an output. Chris Pressey 4 years ago
- Trim the type of game_state_routine, but run into something odd. Chris Pressey 4 years ago
- Clean up example programs a little bit. Chris Pressey 4 years ago
- The "union rule" lets us clean up some of these redundant trashes. Chris Pressey 4 years ago
- Implement the "union rule for trashes" when analyzing `if` blocks. Chris Pressey 4 years ago
- Set a location as touched when trashed with a `trash` instruction. Chris Pressey 4 years ago
- Add more tests, which show inconsistent treatment of trashes. Chris Pressey 4 years ago
- Articulate the "union rule" for trashes in if, add failing tests. Chris Pressey 4 years ago
- Update notes in README. Chris Pressey 4 years ago
- Tired: copy [ptr]+y, a. Wired: ld a, [ptr]+y. Chris Pressey 4 years ago
- Make ld parse to a IndexedRef or IndirectRef (latter still todo.) Chris Pressey 4 years ago
- Merge pull request #6 from catseye/develop-0.11 Chris Pressey (commit: GitHub) 4 years ago
- Update documentation. Chris Pressey 4 years ago
- Finally, vector table for actor logic in demo game works. Chris Pressey 4 years ago
- Properly store address (not contents) of routine into vector table. Chris Pressey 4 years ago
- Fairly minimal example that exhibits the problem. Chris Pressey 4 years ago
- Include final RTS when emitting trampolines for indirect calls. Chris Pressey 4 years ago
- I think it should actually look like this! Chris Pressey 4 years ago
- Attempting to debug this vector table stuff. Chris Pressey 4 years ago
- Update loadngo script. Chris Pressey 4 years ago
- Always analyze before compiling. Chris Pressey 4 years ago
- Use a vector table in the demo game. Chris Pressey 4 years ago
- Add typedefs to HISTORY. Chris Pressey 4 years ago