Fix some bugs. The complete generator does indeed seem to work.
Chris Pressey
2 years ago
3 | 3 |
shortest path of events that leads to the goal state
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4 | 4 |
(if any such path exists).
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5 | 5 |
"""
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#
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# NOTE, this is only a rough sketch at the moment!
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8 | |
#
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9 | 6 |
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10 | 7 |
import sys
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11 | 8 |
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27 | 24 |
situations = [
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28 | 25 |
([], Database(self.scenario.propositions, sorted_search=self.sorted_search))
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29 | 26 |
]
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30 | |
goal_has_been_met = False
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31 | 27 |
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32 | |
while not goal_has_been_met:
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while True:
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33 | 29 |
new_situations = []
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if self.verbosity >= 2:
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sys.stderr.write("Considering {} situations\n".format(len(situations)))
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34 | 32 |
for (events, state) in situations:
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35 | 33 |
for rule, unifier in self.get_candidate_rules(state):
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36 | 34 |
new_event = Event(rule, unifier)
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37 | 35 |
new_state = state.clone()
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38 | |
self.update_state(state, unifier, rule)
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self.update_state(new_state, unifier, rule)
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39 | 37 |
new_events = events + [new_event]
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40 | 38 |
if self.goal_is_met(new_state):
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41 | 39 |
return new_events
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42 | 40 |
new_situations.append(
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43 | 41 |
(new_events, new_state)
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44 | 42 |
)
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if self.verbosity >= 2:
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sys.stderr.write("Installing {} new situations\n".format(len(new_situations)))
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45 | 45 |
situations = new_situations
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26 | 26 |
sys.stderr.write("Generating {} events\n".format(count))
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27 | 27 |
self.reset_state()
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28 | 28 |
if self.verbosity >= 2:
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self.debug_state("Initial")
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self.debug_state(self.state, "Initial")
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30 | 30 |
events = []
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31 | 31 |
for i in xrange(0, count):
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32 | 32 |
event = self.generate_event()
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34 | 34 |
break
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35 | 35 |
events.append(event)
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36 | 36 |
if self.verbosity >= 2:
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37 | |
self.debug_state("Final")
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self.debug_state(self.state, "Final")
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38 | 38 |
acceptable = self.goal_is_met(self.state)
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39 | 39 |
if not acceptable:
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40 | 40 |
count = int(float(count) * lengthen_factor)
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