Tiny edits to README.
Chris Pressey
3 years ago
14 | 14 | |
15 | 15 | * that nested state machines are a good way to describe video games structurally. |
16 | 16 | * that reducers are an acceptable way to implement nested extended state machines. |
17 | * that a simple but full-featured arcade game can be described in a few hundred | |
17 | * that a simple but full-featured arcade game can be written in a few hundred | |
18 | 18 | lines of (JavaScript) code. |
19 | 19 | |
20 | 20 | I say reducers are "acceptable" because I think [Nested Modal Transducers][] |
46 | 46 | self-explanatory. Some of them are designed to work with objects and actions |
47 | 47 | inside reducers. |
48 | 48 | |
49 | There is then a sequence of sections, one for eeach of the following objects: | |
49 | There is then a sequence of sections, one for each of the following objects: | |
50 | 50 | **Player, Missile, Boulder, Game**. Each section contains |
51 | 51 | |
52 | 52 | * (optionally) a "reset" function that takes an object and returns a version |