git @ Cat's Eye Technologies Cosmos-Boulders / 084f648
Add dates to further reading links. Chris Pressey 2 years ago
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9898 Further reading
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100100
101 * A couple of years ago I was motivated to finally write down my
101 * A couple of years ago (2017) I was motivated to finally write down my
102102 formulation of [A Basic Theory of Video Games][], which I had been
103103 thinking about on-and-off for many years beforehand.
104 * Earlier this year I tried to refine the ideas there into a more
104 * Earlier this year (2019) I tried to refine the ideas there into a more
105105 formal model that I called [Nested Modal Transducers][].
106 * Many years previous to these, James Hague wrote a series of articles about
107 [Purely Functional Retrogames][], which touches on a few of the
106 * Many years previous to these (2008), James Hague wrote a series of articles
107 about [Purely Functional Retrogames][], which touches on a few of the
108108 same issues.
109 * John Earnest's [Deep: A Postmortem][] also touches on a few of the same
110 issues.
109 * John Earnest's [Deep: A Postmortem][] (2011), also touches on a few of the
110 same issues.
111111
112112 [immutable data]: https://facebook.github.io/immutable-js/
113113 [reducers]: https://redux.js.org/basics/reducers