(print out ASCII table while experiencing a bewildering array of emotions)
a=8 (initialize "a" register to 64)
a*=8
b=a (initialize "b" register to 126)
b+=a
b-=2
:X (label for top of loop)
a+=1
a> (write out contents of a register as an ASCII character)
z@=X (assign address of label X to "z" register)
z?a<b (jump to address in "z" register if "a" is less than "b", and
experience an emotion based on the values of the registers "a"-"z")