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(print out ASCII table while experiencing a bewildering array of emotions)

a=8     (initialize "a" register to 64)
a*=8
b=a     (initialize "b" register to 126)
b+=a
b-=2

:X      (label for top of loop)
a+=1
a>      (write out contents of a register as an ASCII character)

z@=X    (assign address of label X to "z" register)
z?a<b   (jump to address in "z" register if "a" is less than "b", and
         experience an emotion based on the values of the registers "a"-"z")