Update to use Ophis 2.0 for building the binaries.
Cat's Eye Technologies
12 years ago
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syntax: glob
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bin/be2k.prg
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bin/*.bin
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The remake was written entirely in 6502 assembly language, using the P65
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portable 6502 assembler. (The P65 assembler has since been superceded by
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the Ophis assembler, which is now used in the build process.) The memories
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of my disappointment at the poor performance of the original game had hung
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heavily on my mind (well, maybe not *that* heavily,) hence I endeavoured to
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make the remake as fast and as smooth as I could.
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the Ophis assembler, which is now used in the build process -- in fact,
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Ophis version 2.0 is assumed.) The memories of my disappointment at the
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poor performance of the original game had hung heavily on my mind (well,
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maybe not *that* heavily,) hence I endeavoured to make the remake as fast
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and as smooth as I could.
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This was largely accomplished by the use of a raster interrupt which is
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triggered at the very bottom of the screen. This interrupt runs a routine
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#!/bin/sh
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# This script assumes you have Ophis version 2.0. If for some reason you
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# want to use an older version, remove the "-o"s from the command lines below.
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OPHIS="ophis"
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# To make Bubble Escape 2K:
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${OPHIS} "src/bubble escape 2k.oph" bin/be2k.prg
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${OPHIS} "src/bubble escape 2k.oph" -o bin/be2k.prg
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# now start Cruncher AB+
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# Use 'A' and '-' to select AND #$00 for the de-pack effect, then
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# select option 2: Fast Crunch in 64k of memory (max 111 blocks)
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# Wait... then hit space to save
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# To make Bubble Escape 8K:
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${OPHIS} "src/bubble escape 8k.oph" bin/be8k.bin
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${OPHIS} "src/bubble escape 8k.oph" -o bin/be8k.bin
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# And then select "Attach generic 8K cartridge image" in VICE, and
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# select be8k.bin
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