Remove easm.bf, add easm2.bf.
Chris Pressey
6 years ago
5 | 5 | others are freely redistributable in this archive, but remain |
6 | 6 | copyrighted by their original authors. See the file LICENSE for more |
7 | 7 | information. |
8 | ||
9 | NOTE: in the interests of improving the general experience of exploring | |
10 | these examples, some buggy and/or bitrotting examples have been removed | |
11 | in the 2.25 release. Refer to the 2.24 release if you wish to find them. | |
8 | 12 | |
9 | 13 | NOTE: many of these programs were developed on interpreters that did not |
10 | 14 | produce warnings. When running them with `bef` it is recommended to |
44 | 48 | | [dladv.bf](dladv.bf) | CC0 | Dmitry M Litvinov | 12/1/96 | A minimalist adventure game. n - go north. s - go south. e - go east. w - go west. d - dress. l - labour. |
45 | 49 | | [drx.bf](drx.bf) | CC0 | Chris Pressey | 9/5/93 | "Like Eliza, except better :-)" |
46 | 50 | | [ea.bf](ea.bf) | CC0 | Chris Pressey | 9/5/93 | Makes 'enigmatic aphorisms.' A loose interpretation of a program in '1001 things to do with your Commodore 64.' This is an example of how to simulate a 'gosub' with a value. |
47 | | [easm.bf](easm.bf) | CC0 | Chris Pressey | 9/5/93 | Same as 'ea.bf', but uses self-modifying code. | |
51 | | [easm2.bf](easm2.bf) | CC0 | Chris Pressey | ?/?/?? | Shortly after `ea.bf` was written, a version using self-modifying code for the branches (`easm.bf`) was written. Unfortunately it didn't work. This version of it works, but unfortunately doesn't quite do the same thing as `ea.bf`. | |
48 | 52 | | [euclid.bf](euclid.bf) | | Greg Wright | 6/5/97 | Euclidean algorithm. |
49 | 53 | | [fact.bf](fact.bf) | CC0 | Chris Pressey | 9/5/93 | Asks for a number, and supplies the factorial of that number. |
50 | 54 | | [fact2.bf](fact2.bf) | | Jason Reed | 5/18/97 | Factorial generator, (3x12) |